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Allow disable and reload for mods with errors (#292)
While organizing my thoughts about #286, I convinced myself this was a good thing to do regardless of what else (if anything) happens on that issue. If there's an error loading a mod (e.g. Kux-BlueprintExtensions) the user will have the opportunity to disable that mod and load the remaining mods again. Based on not wanting wanting to add a third file to bug reports and shpaass [saying](#286 (comment)) "I'd choose to store the list in a per-mod-folder fashion", I decided to remember the disabled mods only until the user changes the mod folder or exits Yafc. If the error isn't obviously related to a mod, the button will not appear. ![image](https://github.com/user-attachments/assets/818e148a-a6c6-48ed-b841-68a9cb0814ea)
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