Auto-assign beacons to recipes before modules. #120
Merged
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This way, effectivity modules will fill to the limit or to the point of counteracting the beacons' effects, rather than stopping at 80% of the 0-beacon consumption.
In the attached IR3 yafc file (save also attached) the original behavior incorrectly auto-assigned two EFF 3 modules to the recipe, when it should have received four. The recipe should get four modules because there are four speed beacons also affecting the building, substantially increasing its consumption. Switching the order to assign beacons first causes the EFF modules to get auto-added correctly.
IR test.zip
IR3 game.zip
(This is rebased from ShadowTheAge#201)
It doesn't appear to matter whether this change is based on master or more-code-cleanup, so I based on master, to make it easier to merge it when/wherever. If you'd prefer I rebase it, let me know.