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Retargeted project to .NET Standard 1.0
- Removed unused code and interfaces.
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@@ -1,71 +1,39 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{1F092A3D-E6A1-4215-9196-F94C3D1F7EC5}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Gameloop.Vdf</RootNamespace> | ||
<AssemblyName>Gameloop.Vdf</AssemblyName> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<TargetFrameworkProfile /> | ||
<TargetFramework>netstandard1.0</TargetFramework> | ||
<Description>A high-performance framework for the Valve Data Format, also called KeyValues.</Description> | ||
<Copyright>Copyright © Shravan Rajinikanth 2016</Copyright> | ||
<Company>Gameloop</Company> | ||
<Authors>Shravan Rajinikanth</Authors> | ||
<Version>0.4.0</Version> | ||
<AssemblyVersion>0.4.0.0</AssemblyVersion> | ||
<FileVersion>0.4.0.0</FileVersion> | ||
<GeneratePackageOnBuild>True</GeneratePackageOnBuild> | ||
<Title>Vdf.NET</Title> | ||
<PackageId>Gameloop.Vdf</PackageId> | ||
<PackageLicenseUrl>https://raw.githubusercontent.com/shravan2x/Gameloop.Vdf/master/LICENSE</PackageLicenseUrl> | ||
<PackageTags>vdf keyvalue steam</PackageTags> | ||
<RepositoryUrl>https://github.com/shravan2x/Gameloop.Vdf</RepositoryUrl> | ||
<NeutralLanguage>en-US</NeutralLanguage> | ||
<PackageProjectUrl>https://github.com/shravan2x/Gameloop.Vdf</PackageProjectUrl> | ||
<RepositoryType>git</RepositoryType> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> | ||
<DefineConstants>NETSTANDARD1_0</DefineConstants> | ||
<Optimize>True</Optimize> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<DocumentationFile>bin\Release\Gameloop.Vdf.xml</DocumentationFile> | ||
<NoWarn>1591</NoWarn> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'"> | ||
<DocumentationFile>bin\Release\netstandard1.0\Gameloop.Vdf.xml</DocumentationFile> | ||
<DefineConstants>RELEASE;NETSTANDARD1_0</DefineConstants> | ||
<NoWarn>1591;1701;1702;1705</NoWarn> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<PackageReference Include="Microsoft.CSharp" Version="4.3.0" /> | ||
<PackageReference Include="System.ComponentModel.TypeConverter" Version="4.3.0" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="Utilities\CollectionUtils.cs" /> | ||
<Compile Include="Utilities\DynamicProxy.cs" /> | ||
<Compile Include="Utilities\DynamicProxyMetaObject.cs" /> | ||
<Compile Include="Utilities\ReflectionUtils.cs" /> | ||
<Compile Include="Utilities\TypeExtensions.cs" /> | ||
<Compile Include="VContainer.cs" /> | ||
<Compile Include="VdfConvert.cs" /> | ||
<Compile Include="VdfReader.cs" /> | ||
<Compile Include="VdfSerializer.cs" /> | ||
<Compile Include="VdfSerializerSettings.cs" /> | ||
<Compile Include="VdfStructure.cs" /> | ||
<Compile Include="VdfTextReader.cs" /> | ||
<Compile Include="VdfTextWriter.cs" /> | ||
<Compile Include="VdfWriter.cs" /> | ||
<Compile Include="VObject.cs" /> | ||
<Compile Include="VProperty.cs" /> | ||
<Compile Include="VPropertyDescriptor.cs" /> | ||
<Compile Include="VToken.cs" /> | ||
<Compile Include="VValue.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
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</Project> |
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Original file line number | Diff line number | Diff line change |
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@@ -199,7 +199,7 @@ public override void Close() | |
{ | ||
base.Close(); | ||
if (CloseInput) | ||
_reader.Close(); | ||
_reader.Dispose(); | ||
} | ||
} | ||
} |
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