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Version 2.0.12 - Houdini 19.5.368

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@dpernuit dpernuit released this 09 Sep 20:01
· 485 commits to Houdini19.5-Unreal5.00 since this release

Version 2.0.12 - Houdini 19.5.368

Update 12 of the Houdini Engine for Unreal Plugin.

The plugin is now linked to Houdini 19.5.368 / HAPI 5.0.1.

Source and binaries are included for UE4.26, UE4.27, and UE5.0.
Mac OS 11 Binaries are now also available for download!

Changes:

  • Fixed endless cooking loop when using WorldInputs.
  • Added the installation info window in the main "Houdini Engine" menu.

New features:

  • Node Sync (beta):
    Node Sync lets you easily send/fetch data to/from Houdini without an HDA when using Session Sync.
    You can simply right-click on an asset in the Content Browser or an Actor in the world, and select "Send to Houdini" to have the selected object sent and translated in the Houdini session.
    Similarly, you can use the Node Sync panel (accessible via the Houdini Engine menu) to fetch data from a Houdini path.

  • New Reference counted input system (beta)
    The plugin now uses a new referenced counted input system that reproduces the unreal hierarchy in the Houdini Engine session. This system is faster and lighter than the previous input system as it prevents duplication of data when an asset (ie, a Static Mesh) is used multiple times in HDA inputs (multiple actors that use the same mesh).
    This feature is still in beta, and is disabled by default, but can be activated in the plugin settings.

  • Skeletal Mesh Input/Output (beta)
    The 19.5 plugin has the ability to send/create Skeletal Meshes to/from Kine FX.
    This feature relies on the use of two HDAs: UnrealToKineFX (input) and KineFXToUnreal (output) that can be found in the plugin's Content/NodeSync folder.
    These two HDAs are just used to split/merge the Unreal data to/from a KineFX rest geometry and Capture pose.

Full Changelog: https://github.com/sideeffects/HoudiniEngineForUnreal/commits/v2.0.12