Version 2.0.14 - Houdini 19.5.435
Version 2.0.14 - Houdini 19.5.435
Update 14 of the Houdini Engine for Unreal Plugin.
The plugin is now linked to Houdini 19.5.435 / HAPI 5.0.1.
Source and binaries are included for UE4.26, UE4.27, and UE5.0, for both Windows and Mac OS 11.
Changes:
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Added forward compatibility for UE5.1 to the 5.0 plugin source code.
The 5.0 plugin source code can be used to build the plugin with UE5.1. -
Fixed invisible colliders (collision_geoXXX groups) being ignored by MeshProxies if no visible/rendered mesh was present in the output.
The ProxyMesh output UI will indicate if colliders were found (even if they are unused by Houdini Mesh Proxies). -
Fixed an issue that caused Houdini-generated materials to appear white due to the emissive color.
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Added support for the "emissive intensity" material parameter on Houdini Materials.
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Improved positioning of the generated material nodes.
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Added proper type conversions when using a data table as geometry input for Houdini assets.
Numeric types, vectors, rotators, transforms, and colors are now converted into a corresponding Houdini number or tuple.
Previously, all DataTable values were imported as string attributes. -
Houdini Indie: Fixed a bug that caused the Input/Param/Handle UI to be displayed with only the Indie license warning even if no Inputs/Parms/Handles were present in the HDA.
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Fixed a bug that caused the output details UI to show the previously refined StaticMesh after the HDA was recooked, and a new ProxyMesh was used instead. The output UI was displaying a "Bake" button instead of a "Refine" button, and pressing that Bake button would actually Bake the previous SM instead of refining and baking the newly generated proxy mesh.
The output UI now properly displays the proxy mesh and refine button after cooking a previously baked HDA.