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Version 2.1.5 - Houdini 20.0.751

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@dpernuit dpernuit released this 27 Jun 21:04
· 84 commits to Houdini20.0-Unreal5.00 since this release

Update 5 of the Houdini Engine for Unreal for Houdini 20.0.
The plugin is now linked to Houdini 20.0.751 / HAPI 6.2.0.

Source code and binaries are included for:
UE5.4, UE5.3 on Windows, Mac OS (Apple silicon).

Please note that the source code available in the 5.0 branch is compatible with UE 5.0 - 5.4.

Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.

Changes:

  • Fixed an issue where landscape heights would not be scaled correctly.
  • Fixed transform issues when sending actors as references in a World Input.
  • Improved logic for finding generic properties.
    Previously, some properties could be missed if found in "secondary" objects/components.
    This would mainly happen for properties stored on Actor's components.
  • Fixed an issue where voxel size was incorrect for imported landscapes.
  • Fixed several issues with joints and skinning being imported to Unreal incorrectly.
  • Added support for material import for skeletal meshes.
  • Added baking support for skeletal meshes.
  • Added a timer to prevent updating session sync assets too frequently, as this can cause issues with very large HDAs that contain a lot of nodes.
  • Added new console variable "HoudiniEngine.LiveSyncTickTime" that can be used to set the value of the above timer (default is 1s).