Version 2.1.5 - Houdini 20.0.751
dpernuit
released this
27 Jun 21:04
·
84 commits
to Houdini20.0-Unreal5.00
since this release
Update 5 of the Houdini Engine for Unreal for Houdini 20.0.
The plugin is now linked to Houdini 20.0.751 / HAPI 6.2.0.
Source code and binaries are included for:
UE5.4, UE5.3 on Windows, Mac OS (Apple silicon).
Please note that the source code available in the 5.0 branch is compatible with UE 5.0 - 5.4.
Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.
Changes:
- Fixed an issue where landscape heights would not be scaled correctly.
- Fixed transform issues when sending actors as references in a World Input.
- Improved logic for finding generic properties.
Previously, some properties could be missed if found in "secondary" objects/components.
This would mainly happen for properties stored on Actor's components. - Fixed an issue where voxel size was incorrect for imported landscapes.
- Fixed several issues with joints and skinning being imported to Unreal incorrectly.
- Added support for material import for skeletal meshes.
- Added baking support for skeletal meshes.
- Added a timer to prevent updating session sync assets too frequently, as this can cause issues with very large HDAs that contain a lot of nodes.
- Added new console variable "HoudiniEngine.LiveSyncTickTime" that can be used to set the value of the above timer (default is 1s).