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D3D11: Broaden suppression for atomic counter tests.
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These seem to be flaky and failing on all D3D11 devices.

https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20dEQP%20Release%20%28NVIDIA%29/25142
https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20dEQP%20Release%20%28NVIDIA%29/25098
https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20dEQP%20Release%20%28NVIDIA%29/25092

Bug: angleproject:1729
Change-Id: I4ae344ec3d950a6e647649a4ecf3ecafaca2de4f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541666
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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null77 authored and Commit Bot committed Mar 27, 2019
1 parent 518c679 commit c240abe
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/tests/deqp_support/deqp_gles31_test_expectations.txt
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@
// test expectations parser doesn't support having FAIL for GL and SKIP for D3D with the same test filter.
1442 OPENGL D3D11 : dEQP-GLES31.functional.image_load_store.* = SKIP

1729 D3D11 WIN7 NVIDIA : dEQP-GLES31.functional.atomic_counter.* = FAIL
1729 D3D11 : dEQP-GLES31.functional.atomic_counter.* = FAIL
1951 D3D11 : dEQP-GLES31.functional.layout_binding.ssbo.* = SKIP
1951 D3D11 : dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.* = SKIP
1442 D3D11 : dEQP-GLES31.functional.program_interface_query.* = SKIP
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