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[_template]: ../templates/roundup.html | ||
[date]: / "2022-01-05 10:35:00" | ||
[modified]: / "2022-01-05 11:00:00" | ||
[published]: / "2022-01-05 12:00:00" | ||
[description]: / "The latest news covering the Haxe community, featuring upcoming talks, the latest HaxeLib releases, game previews and lots more!" | ||
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# Haxe Roundup 659 | ||
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Welcome to the latest edition of the Haxe Roundup. [Haxe](http://haxe.org/?ref=haxe.io) is a high level, strictly typed programming language and cross-compiler. | ||
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## Community Updates | ||
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### News and Articles | ||
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- New set of libraries & initiative: "Core Haxe" [announcement](https://community.haxe.org/t/new-set-of-libraries-core-haxe/3816?u=skial). :star2: | ||
- Debugging Hxcpp Programs with Sourcemaps [article](https://blog.aidanlee.uk/hxcppdbg-intro/) by Aidan Lee. :star: | ||
- [LDtk `1.2.0` is out](https://deepnight.itch.io/ldtk/devlog/471310/ldtk-120-is-out-happy-new-year)! Happy new year! | ||
- ⛏️Cave Generator `2.0.0`: glade view [article](https://www.patreon.com/posts/76496723) by Oleg Dolya. | ||
- ❄️Winter Wreaths [article](https://www.patreon.com/posts/winter-wreaths-76311436) by Oleg Dolya. | ||
- Fraymakers Early Access [Arrives on January 18th](https://www.kickstarter.com/projects/mcleodgaming/fraymakers-the-infinitely-replayable-indie-platform-fighter/posts/3698608)! | ||
- Wartales: [Major Update `#3`](https://store.steampowered.com/news/app/1527950/view/3556180117863015569). | ||
- `[devlog]` Energy Island Corp: [Major Update `1.1`](https://store.steampowered.com/news/app/1241710/view/3647384349427391359). | ||
- `[devlog]` Dune: Spice Wars - [December Dev Update](https://store.steampowered.com/news/app/1605220/view/5851895827516276925). | ||
- Logo has been working on a [list of people](https://gist.github.com/logo4poop/fadba8956b7196d61a865e8f47cffe43) in the Haxe community on open platforms such as Mastodon. :star: | ||
- [Haxe.Social](https://haxe.social/) is a new _unofficial_ Akkoma instance for Haxe developers and projects. :star: | ||
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##### _In case you missed it_ | ||
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- Year end retrospective-- DQ2 Progress Report for November 2022 [article](https://www.fortressofdoors.com/year-end-retrospective-dq2-progress-report-for-november-2022/) by Lars Doucet. | ||
- Chibi Ninja [Devlog `#3`](https://www.ohsat.com/post/chibi-ninja-shino-kun-devlog/chibi-ninja-devlog-3/) by Andrej Preradovic. | ||
- Northgard: Cross of Vidar [release article](https://store.steampowered.com/news/app/466560/view/3620361554186868976). | ||
- Castlevania is back! Dead Cells: Return to Castlevania DLC [coming Q1 2023](https://store.steampowered.com/news/app/588650/view/3515651436944643473)! | ||
- Minicology `0.8.8.5`: Darkness re-loaded, sounds and game feel [devlog](https://store.steampowered.com/news/app/1471700/view/3624865153728907982). | ||
- Macro to generate nested Lua tables from typedef [thread](https://community.haxe.org/t/macro-to-generate-nested-lua-tables-from-typedef/3795?u=skial). | ||
- Ludovic Bas asked [ChatGPT to write some Haxe code](https://twitter.com/loudoweb/status/1601134097619091457). :thinking: | ||
- Two short twitter threads about the recent improvements in HaxeFlixel 5: | ||
* Improved [collision in action](https://twitter.com/HaxeFlixel/status/1600841816106229761). | ||
* Improved [path finding](https://twitter.com/HaxeFlixel/status/1601306929934270465). | ||
- Question regarding a job/bounty targeting longstanding HXCPP issue [discussion](https://github.com/skial/haxe.io/issues/1043). | ||
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### Videos & Music | ||
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- Rogue of Vallas [Mineshaft Level](https://www.youtube.com/watch?v=WiTy1hxaC-0&widget_referrer=haxe.io). | ||
- Interview with a Developer [video](https://www.youtube.com/watch?v=RSTmAnviUmY&widget_referrer=haxe.io). | ||
- Big things for Armory 3D in 2023 [video](https://www.youtube.com/watch?v=3rs1JTWYRn0&widget_referrer=haxe.io). | ||
- Custom Graphics [in RPG Playground](https://www.youtube.com/watch?v=u3cyZCOGY94&widget_referrer=haxe.io). | ||
- Gunman Clive [Joins Fraymakers](https://www.youtube.com/watch?v=hcrdQtIEpgs&widget_referrer=haxe.io)! | ||
- Northgard | Cross of Vidar [Launch Trailer](https://www.youtube.com/watch?v=gEm8BftNS3s&widget_referrer=haxe.io). | ||
- [Raycasting Explained](https://www.youtube.com/watch?v=8ymSPfgnY4Y&widget_referrer=haxe.io) in Armory 3D. | ||
- Using Tweens in Armory 3D [for smooth animations](https://www.youtube.com/watch?v=XHCyGScD4cM&widget_referrer=haxe.io). | ||
- Armory 3D's single biggest update - [January 2023](https://www.youtube.com/watch?v=MSBXfFhWgvk&widget_referrer=haxe.io) | ||
- :memo: _Add a [video](https://github.com/skial/haxe.io/labels/video) related to Haxe_. | ||
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##### _In case you missed it_ | ||
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- Rogue of Vallas Level 6-4 - Excavation [Playthrough](https://www.youtube.com/watch?v=1vTyFdxilf4&widget_referrer=haxe.io). | ||
- Let's Play Bring It On! [Episode 03](https://www.youtube.com/watch?v=WmgF0j2CCag&widget_referrer=haxe.io) - Featuring Black Magix. | ||
- Citadelic - Roguelite Strategy Game [Trailer](https://www.youtube.com/watch?v=LQBJdRrfr7k&widget_referrer=haxe.io) by Kirill Poletaev. | ||
- How to make [a custom cursor](https://www.youtube.com/watch?v=_Niwk5zHUzU&widget_referrer=haxe.io) in Armory 3D. | ||
- Building an online multiplayer browser game with [Haxe and Colyseus](https://www.youtube.com/watch?v=5XaGzRH5Y7I&widget_referrer=haxe.io) by Richard Oliver Bray. | ||
- Wartales: co-op gameplay [with the devs](https://www.twitch.tv/videos/1678864365) VOD. | ||
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### Jobs, Bounties | ||
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- :memo: _Add an [available job](https://github.com/skial/haxe.io/labels/jobs) involving Haxe_. | ||
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#### Looking for work | ||
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- [Rudy Geslin](https://github.com/kLabz) is available for freelance work. :new: | ||
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#### Job listings | ||
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- Corrun is looking for an experienced [Haxe programmer](https://community.haxe.org/t/paid-work-looking-for-an-experienced-haxe-programmer-to-make-a-deltarune-engine/3793?u=skial) to make a deltarune engine. :new: | ||
- Fire Falcom are [actively looking](https://community.haxe.org/t/fire-falcom-is-actively-looking-for-gaming-platform-programmers/3685?u=skial) for Gaming Platform Programmers. | ||
- Little team is [looking for a Haxe developer](https://gamedev.ru/job/forum/?id=264871) to work on HTML5 games. | ||
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#### Bounties | ||
- Keep an eye on the [Funkin Bounties](https://github.com/FunkinCrew/funkinBounties) repo for future items. | ||
- Five new Armory3D [bounties](https://github.com/armory3d/armory/labels/bounty) have been listed. | ||
- Basic Platformer Pathfinding AI for HaxeFlixel `$150` [bounty](https://github.com/chosencharacters/squidBounties/issues/5). | ||
- [Squidly](https://twitter.com/squuuidly/status/1243925472121151488) has opened up [a bounties page](https://github.com/chosencharacters/squidBounties) for HaxeFlixel features. | ||
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### Product Releases & Announcements | ||
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- Lighthouses [generator](https://watabou.itch.io/lighthouses) for `#procjam` by [Oleg Dolya](https://twitter.com/watawatabou/status/1604493100671696897). | ||
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##### _In case you missed it_ | ||
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- Via the [Haxe Discord] server, [ZwodahS](https://discord.com/channels/162395145352904705/1041380289169068072/1050295035960229948) has released prototype of [Card City Mayor](https://zwodahs.itch.io/card-city-mayor?secret=6lgGfvHFZN8C67QL7vT54koCltA). | ||
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### Previews & Demos | ||
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#### Open Source | ||
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##### Community Previews | ||
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- OpenFL and Haxe: Foundation ActionScript `3.0` Animation [repo](https://github.com/joshtynjala/foundation-animation-making-things-move-haxe-openfl) translated from Making Things Move by Keith Peters. | ||
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##### _Git Repos_ | ||
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- LDtk `1.2.1` has been [released](https://github.com/deepnight/ldtk/releases/tag/v1.2.1). | ||
- Reflaxe version `2.0.0` has been [released](https://github.com/RobertBorghese/reflaxe/releases/tag/v2.0.0). :star: | ||
- Haxe-to-GDScript version `0.1.0` has been [released](https://github.com/RobertBorghese/Haxe-to-GDScript/releases/tag/v0.1.0). :star: | ||
- Haxe-checkstyle `2.8.4` has been [released](https://github.com/HaxeCheckstyle/haxe-checkstyle/releases/tag/v2.8.4). | ||
- `[vector-math]` Workaround for nasty ternary closure codegen for min/max on Lua target [pull request](https://github.com/haxiomic/vector-math/pull/18). | ||
- `[openfl]` Use HashLink to run Lime tools [draft pull request](https://github.com/openfl/lime/pull/1614). | ||
- [json-rpc `git`](https://github.com/core-haxe/json-rpc) - JSON RPC client supporting fully typed rest operations. | ||
- [http `git`](https://github.com/core-haxe/http) - Flexible HTTP client supporting different HTTP providers. | ||
- [rest `git`](https://github.com/core-haxe/rest) - Rest client supporting fully typed rest operations. | ||
- [db-core `git`](https://github.com/core-haxe/db-core) - Pluggable database abstraction. | ||
- [db-sqlite `git`](https://github.com/core-haxe/db-sqlite) - sqlite database plugin for db-core. | ||
- [db-mysql `git`](https://github.com/core-haxe/db-mysql) - mysql database plugin for db-core. | ||
- [sqlite3 `git`](https://github.com/core-haxe/sqlite3) - sqlite3 for all relevant Haxe targets. | ||
- [mysql `git`](https://github.com/core-haxe/mysql) - mysql for all relevant Haxe targets. | ||
- [queues-core `git`](https://github.com/core-haxe/queues-core) - Pluggable queue abstraction. | ||
- [logging `git`](https://github.com/core-haxe/logging) - Flexible logging framework supporting various adaptors. | ||
- [promises `git`](https://github.com/core-haxe/promises) - Promise lib _(typedef for thenshim currently)_. | ||
- [haxe-nvim `git`](https://github.com/danielo515/haxe-nvim) - Configure NeoVim in Haxe!!! Lua externs for the neovim lua API. | ||
- [hlwwise `git`](https://github.com/trethaller/hlwwise) - Basic Wwise bindings for Hasklink. | ||
- [discordjs `git`](https://github.com/Jarrio/discordjs) - Haxe Externs for discord.js | ||
- [TA-LIB-Haxe `git`](https://github.com/Frederisk/TA-LIB-Haxe) - Rewrite TA-LIB in Haxe. | ||
- [love-hx `git`](https://github.com/SylviBlossom/love-hx) - A small template for creating Love2D games with Haxe. | ||
- [sharperus `git`](https://github.com/nadako/sharperus) - Small experiment on converting Cerberus-X code to `C#`. | ||
- [Haxetta-stone `git`](https://github.com/jobf/haxetta-stone) - One game, multiple frameworks. | ||
- [Parallax `git`](https://github.com/rise-ig/Parallax) - Heaps Parallax Library. | ||
- [Pacaea `git`](https://github.com/ActualMandM/Pacaea) - A file packer for a Switch rhythm game. | ||
- [dinomight-editor `git`](https://github.com/snwhd/dinomight-editor). | ||
- [hxcpp_asys `git`](https://github.com/Aidan63/hxcpp_asys). | ||
- _Check out the latest open source Haxe projects over on [GitHub][latest github]_. | ||
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#### Closed Source | ||
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- [Mine Blocks](https://twitter.com/Mine_Blocks/status/1609259732300353538) now has 10K skins and has [had 2.5 million plays](https://twitter.com/Mine_Blocks/status/1608480333254561802) this year! | ||
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### _Some_ Library Releases | ||
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- [checkstyle `2.8.4`](https://lib.haxe.org/p/checkstyle) | ||
- [torznab `0.1.0`](https://lib.haxe.org/p/torznab) | ||
- [haxework `2.0.0`](https://lib.haxe.org/p/haxework) | ||
- [HxShaders `5.3.0`](https://lib.haxe.org/p/HxShaders) | ||
- [box2d-xml-parser `0.1.1`](https://lib.haxe.org/p/box2d-xml-parser) | ||
- [fabula `0.8.0`](https://lib.haxe.org/p/fabula) | ||
- [kadabra-utils `0.3.0`](https://lib.haxe.org/p/kadabra-utils) | ||
- [hash `1.0.1`](https://lib.haxe.org/p/hash) | ||
- [pirhana `1.1.23`](https://lib.haxe.org/p/pirhana) | ||
- [ldtk-haxe-api `1.2.1-rc.1`](https://lib.haxe.org/p/ldtk-haxe-api) | ||
- [hxdefold `1.4.1`](https://lib.haxe.org/p/hxdefold) | ||
- [hxdiscord `0.0.2`](https://lib.haxe.org/p/hxdiscord) | ||
- [dropecho.testing `1.0.1`](https://lib.haxe.org/p/dropecho.testing) | ||
- [wasteofhaxe `0.1.0`](https://lib.haxe.org/p/wasteofhaxe) | ||
- [electron `22.0.0`](https://lib.haxe.org/p/electron) | ||
- [flxanimate `3.0.2`](https://lib.haxe.org/p/flxanimate) | ||
- [flixel `5.1.0`](https://lib.haxe.org/p/flixel) | ||
- [gdscript `0.1.1`](https://lib.haxe.org/p/gdscript) | ||
- [reflaxe `2.0.0`](https://lib.haxe.org/p/reflaxe) | ||
- [omdb `1.2.2`](https://lib.haxe.org/p/omdb) | ||
- [haxe-injection `3.0.1`](https://lib.haxe.org/p/haxe-injection) | ||
- _Check out the [most recent library releases](https://lib.haxe.org/recent/) on HaxeLib_. | ||
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### People & Projects to support | ||
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- [Axol Studio](https://axolstudio.com/) is a small independent game development studio, making games with and contributing to HaxeFlixel. | ||
- [Funkin' Crew](https://ninja-muffin24.itch.io/funkin) is making Friday Night Funkin', a cartoon rhythm gaming excellence. | ||
- [Patrick](https://www.patreon.com/gepatto) is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel. | ||
- [Josh Tynjala](https://github.com/sponsors/joshtynjala) is working on Feathers UI — open source, cross-platform UI components built with OpenFL. | ||
- [Pavel Alexandrov](https://ko-fi.com/yanrishatum) is primarily contributing to the Heaps engine and is the creator of format-tiled library. | ||
- [Ian Harrigan](https://github.com/sponsors/ianharrigan) is working on primarily HaxeUI, as well as hxArduino & hxWebSockets. | ||
- [Kaelan Evans](https://github.com/sponsors/kevansevans) is working on HxDoom, a Haxe adaption of Doom. | ||
- [Richard Oliver Bray](https://ko-fi.com/richardoliverbray) is teaching people the things he's learnt, like React, Typescript and Haxe. | ||
- [Alexander Gordeyko](https://www.patreon.com/axgord) is developing [Pony](https://github.com/AxGord/Pony), a Haxe open-cross-library. | ||
- [Andy Li](https://github.com/users/andyli/sponsorship) is working around the Haxe ecosystem: CI, packaging, docs and learning materials. | ||
- [Kevin Leung](https://www.patreon.com/kevinresol) is creating open source software libraries. | ||
- [Robert Konrad](https://www.patreon.com/RobDangerous), the Kha author, is creating Programming Toolkits. | ||
- [OpenFL](https://www.patreon.com/openfl) is creating free open source software. | ||
- [HaxeUI](https://www.patreon.com/haxeui) is creating an open source user interface libraries. | ||
- [HaxeFlixel](https://www.patreon.com/haxeflixel) is creating an open source, cross platform 2D game engine. | ||
- [Slava Ra](https://www.patreon.com/slavara) is creating improvements for FlashDevelop and HaxeDevelop. | ||
- [Mark Knol](https://www.patreon.com/markknol) is working on Haxe and its documentation. | ||
- [Dan Korostelev](https://www.patreon.com/nadako) is working on the Haxe compiler. | ||
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## Updates from the Haxe core | ||
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### Current Proposals & Discussions | ||
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- Add Caller Tracking [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/99). | ||
- Add Traits [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/98). | ||
- Add Constructor `this.arg` syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/97). | ||
- Add new syntax for getters & setters inspired by the `C#` property syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/96). | ||
- Add a type for meaningless values (similar to unit type) [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/95). | ||
- Add better Overload Support [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/93). | ||
- Add Static Extension Meta Functions [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/91). | ||
- Add `enum abstract` over `enum` [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/87), plus [clarification](https://github.com/HaxeFoundation/haxe-evolution/pull/87#issuecomment-935339089). | ||
- Add Enum abstract instances [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/86). | ||
- `[RFC]` Xml Dsl's [discussion](https://github.com/HaxeFoundation/haxe-evolution/issues/60). | ||
- Add [Default values for enum parameters](https://github.com/HaxeFoundation/haxe-evolution/issues/27). | ||
- :memo: _Do you have an idea to improve Haxe? Consider [creating a proposal]._ | ||
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### Core Changes | ||
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74~ updates have been made to Haxe in the [last three weeks][last week newurl]. | ||
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- Floats being treated as Ints in interp mode [issue](https://github.com/HaxeFoundation/haxe/issues/10918). | ||
- `analyzer-user-var-fusion` directive seems to be ignored in nightly [issue](https://github.com/HaxeFoundation/haxe/issues/10908). | ||
- `-D no-inline` breaks map literals in HashLink [issue](https://github.com/HaxeFoundation/haxe/issues/10912). | ||
- Clean up field-level errors [merged](https://github.com/HaxeFoundation/haxe/pull/10896). | ||
- `[ci]` Improved CI build times [merged](https://github.com/HaxeFoundation/haxe/pull/10892). | ||
- `[typer]` Better error messages when importing nonexistent subtypes / fields [merged](https://github.com/HaxeFoundation/haxe/pull/10899). | ||
- `[hxcpp]` Libuv Asys Implementation [draft pull request](https://github.com/HaxeFoundation/hxcpp/pull/1022). | ||
- `[hashlink]` Easier build on M1 [pull request](https://github.com/HaxeFoundation/hashlink/pull/577). | ||
- `[lua]` Rest from Array doesn't work properly [issue](https://github.com/HaxeFoundation/haxe/issues/10909). | ||
- `[lua]` Respect lua-vanilla for Json.parse [merged](https://github.com/HaxeFoundation/haxe/pull/10915). | ||
- `[lua]` Remove haxe-deps and directly reference dependencies; re-enable CI [merged](https://github.com/HaxeFoundation/haxe/pull/10916). | ||
- `[jvm]` Rest from Array doesn't work properly [issue](https://github.com/HaxeFoundation/haxe/issues/10906). | ||
- `[js]` UInt inconsistent result across targets [issue](https://github.com/HaxeFoundation/haxe/issues/10913). | ||
- `[js]` Fix type names in debugger [pull request](https://github.com/HaxeFoundation/haxe/pull/10894). :star: | ||
- `[js]` `overload` and `@:require` cannot be put together [fixed](https://github.com/HaxeFoundation/haxe/issues/10890). | ||
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##### _In case you missed it_ | ||
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- Dynamic on abstract [issue](https://github.com/HaxeFoundation/haxe/issues/10881). | ||
- Reification outside of `macro` expr [fixed](https://github.com/HaxeFoundation/haxe/issues/10883). | ||
- User defines/metas: do not display Haxe help message [merged](https://github.com/HaxeFoundation/haxe/pull/10885). | ||
- Information on Generated Variables and Optimisations for Improving Debugging [discussion](https://github.com/HaxeFoundation/haxe/issues/10888). | ||
- `[hxcpp]` Make `_hx_std_process_kill` work everywhere [pull request](https://github.com/HaxeFoundation/hxcpp/pull/1021). | ||
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You can get started using the latest features by downloading a [nightly build] of Haxe and see the impact the latest changes have on each target by browsing the [benchmarks] site. | ||
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Take it easy everyone, stay safe and see you for the next roundup in January. :ua: | ||
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[benchmarks]: https://benchs.haxe.org/ | ||
[nightly build]: http://build.haxe.org | ||
[creating a proposal]: https://github.com/HaxeFoundation/haxe-evolution | ||
[last week]: https://github.com/search?q=closed:2022-12-15..2023-01-05+org:haxefoundation+is:closed | ||
[last week newurl]: https://github.com/search?q=updated:%3E2022-12-15+org:haxefoundation | ||
[latest github]: https://github.com/search?o=desc&q=created:%22%3E+2022-12-15%22+language:Haxe&s=updated&type=Repositories | ||
[Haxe Discord]: https://discordapp.com/invite/0uEuWH3spjck73Lo | ||
[Armory Discord]: https://discord.com/invite/7jDud8R3dE | ||
[OpenFL Discord]: https://discordapp.com/invite/tDgq8EE | ||
[FeathersUI Discord]: https://discord.com/invite/SnJBC53 | ||
[Deepnight Discord]: https://discord.gg/xRMdA4er |