-
Notifications
You must be signed in to change notification settings - Fork 489
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Joystick Deadzone Needed? #271
Comments
There's a deadzone but it's hardcoded and small. Probably should add a setting. |
options menu should allow for redefining the deadzone for sure |
Awesome, I'll have to give that a shot when I have a second. |
The new setting works perfectly, thanks! |
No problem! |
theclashingfritz
referenced
this issue
in djoslin0/sm64ex-coop
Feb 22, 2023
* added gLevelValues.wingCapLookUpReq * Added gLevelValues.wingCapLookUpReq * Added gLevelValues.wingCapLookUpReq * Added gLevelValues.wingCapLookUpReq * Added gLevelValues.wingCapLookUpReq * Changed the look up warp star req Hidden Palace can only be accessed at 120 stars.
quentin452
added a commit
to quentin452/sm64ByCat
that referenced
this issue
May 2, 2024
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I’ve been playing with an Xbox 360 controller on Windows, and it mostly works great, but the left joystick seems to constantly be pointed very slightly down and left. I don’t encounter this with the same controller and any other game, so it seems to be specific to this. My best guess is that it needs to allow for a slight deadzone before registering an input, but doesn’t currently. Alternatively, maybe the center position is misdefined somewhere?
The text was updated successfully, but these errors were encountered: