Skip to content

SMARC Unity project set up with the standard Built In engine pipeline.

Notifications You must be signed in to change notification settings

smarc-project/SMARCUnityStandard

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

64 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

SMARC Unity Standard

Welcome to the Standard (Built-in Engine) version of SMARC Unity. This project has all of the dependencies configured and installed in order to showcase the SMARC Unity Assets package with minimal effort.

New to Unity?


If you have not used unity before I suggest trying out a few tutorials from https://learn.unity.com/

To get started, I suggest you familiarize yourself with the editor from: https://learn.unity.com/tutorial/explore-the-unity-editor-1#

I cannot see anything!

If you want to jump in quickly to see the sim, follow the next few steps.

  1. In the Project Window (tab at the bottom) open: Scenes/WaterSimulation.Unity
  2. In the central panel, click on Scene. This is the "Editor" window. The "Game" window is simply a camera that has been set up into the scene.
  3. In the Hierarchy (panel on the left side), double click on SAM to pan to it.
  4. Click the Play button

From here you should be able to move SAM around using the arrow keys and WASD. You might want to drag and drop the Game window (you can split the view), so you can see both the Scene and Game windows in parallel.

About

SMARC Unity project set up with the standard Built In engine pipeline.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 45.9%
  • ShaderLab 43.5%
  • HLSL 10.6%