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Move symbol extension functions into
SymbolExt
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codegen-core/src/main/kotlin/software/amazon/smithy/rust/codegen/core/smithy/SymbolExt.kt
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/* | ||
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. | ||
* SPDX-License-Identifier: Apache-2.0 | ||
*/ | ||
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package software.amazon.smithy.rust.codegen.core.smithy | ||
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import software.amazon.smithy.codegen.core.Symbol | ||
import software.amazon.smithy.model.shapes.Shape | ||
import software.amazon.smithy.rust.codegen.core.rustlang.RustModule | ||
import software.amazon.smithy.rust.codegen.core.rustlang.RustType | ||
import software.amazon.smithy.rust.codegen.core.rustlang.stripOuter | ||
import software.amazon.smithy.rust.codegen.core.util.orNull | ||
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/** Set the symbolLocation for this symbol builder */ | ||
fun Symbol.Builder.locatedIn(rustModule: RustModule.LeafModule): Symbol.Builder { | ||
val currentRustType = this.build().rustType() | ||
check(currentRustType is RustType.Opaque) { | ||
"Only `Opaque` can have their namespace updated. Received $currentRustType." | ||
} | ||
val newRustType = currentRustType.copy(namespace = rustModule.fullyQualifiedPath()) | ||
return this.definitionFile(rustModule.definitionFile()) | ||
.namespace(rustModule.fullyQualifiedPath(), "::") | ||
.rustType(newRustType) | ||
.module(rustModule) | ||
} | ||
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/** | ||
* Make the Rust type of a symbol optional (hold `Option<T>`) | ||
* | ||
* This is idempotent and will have no change if the type is already optional. | ||
*/ | ||
fun Symbol.makeOptional(): Symbol = | ||
if (isOptional()) { | ||
this | ||
} else { | ||
val rustType = RustType.Option(this.rustType()) | ||
Symbol.builder() | ||
.rustType(rustType) | ||
.addReference(this) | ||
.name(rustType.name) | ||
.build() | ||
} | ||
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/** | ||
* Make the Rust type of a symbol boxed (hold `Box<T>`). | ||
* | ||
* This is idempotent and will have no change if the type is already boxed. | ||
*/ | ||
fun Symbol.makeRustBoxed(): Symbol = | ||
if (isRustBoxed()) { | ||
this | ||
} else { | ||
val rustType = RustType.Box(this.rustType()) | ||
Symbol.builder() | ||
.rustType(rustType) | ||
.addReference(this) | ||
.name(rustType.name) | ||
.build() | ||
} | ||
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/** | ||
* Make the Rust type of a symbol wrapped in `MaybeConstrained`. (hold `MaybeConstrained<T>`). | ||
* | ||
* This is idempotent and will have no change if the type is already `MaybeConstrained<T>`. | ||
*/ | ||
fun Symbol.makeMaybeConstrained(): Symbol = | ||
if (this.rustType() is RustType.MaybeConstrained) { | ||
this | ||
} else { | ||
val rustType = RustType.MaybeConstrained(this.rustType()) | ||
Symbol.builder() | ||
.rustType(rustType) | ||
.addReference(this) | ||
.name(rustType.name) | ||
.build() | ||
} | ||
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/** | ||
* Map the [RustType] of a symbol with [f]. | ||
* | ||
* WARNING: This function does not set any `SymbolReference`s on the returned symbol. You will have to add those | ||
* yourself if your logic relies on them. | ||
**/ | ||
fun Symbol.mapRustType(f: (RustType) -> RustType): Symbol { | ||
val newType = f(this.rustType()) | ||
return Symbol.builder().rustType(newType) | ||
.name(newType.name) | ||
.build() | ||
} | ||
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/** | ||
* Type representing the default value for a given type. (eg. for Strings, this is `""`) | ||
*/ | ||
sealed class Default { | ||
/** | ||
* This symbol has no default value. If the symbol is not optional, this will be an error during builder construction | ||
*/ | ||
object NoDefault : Default() | ||
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/** | ||
* This symbol should use the Rust `std::default::Default` when unset | ||
*/ | ||
object RustDefault : Default() | ||
} | ||
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/** | ||
* True when it is valid to use the default/0 value for [this] symbol during construction. | ||
*/ | ||
fun Symbol.canUseDefault(): Boolean = this.defaultValue() != Default.NoDefault | ||
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/** | ||
* True when [this] is will be represented by Option<T> in Rust | ||
*/ | ||
fun Symbol.isOptional(): Boolean = when (this.rustType()) { | ||
is RustType.Option -> true | ||
else -> false | ||
} | ||
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fun Symbol.isRustBoxed(): Boolean = rustType().stripOuter<RustType.Option>() is RustType.Box | ||
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private const val RUST_TYPE_KEY = "rusttype" | ||
private const val SHAPE_KEY = "shape" | ||
private const val RUST_MODULE_KEY = "rustmodule" | ||
private const val RENAMED_FROM_KEY = "renamedfrom" | ||
private const val SYMBOL_DEFAULT = "symboldefault" | ||
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// Symbols should _always_ be created with a Rust type & shape attached | ||
fun Symbol.rustType(): RustType = this.expectProperty(RUST_TYPE_KEY, RustType::class.java) | ||
fun Symbol.Builder.rustType(rustType: RustType): Symbol.Builder = this.putProperty(RUST_TYPE_KEY, rustType) | ||
fun Symbol.shape(): Shape = this.expectProperty(SHAPE_KEY, Shape::class.java) | ||
fun Symbol.Builder.shape(shape: Shape?): Symbol.Builder = this.putProperty(SHAPE_KEY, shape) | ||
fun Symbol.module(): RustModule.LeafModule = this.expectProperty(RUST_MODULE_KEY, RustModule.LeafModule::class.java) | ||
fun Symbol.Builder.module(module: RustModule.LeafModule): Symbol.Builder = this.putProperty(RUST_MODULE_KEY, module) | ||
fun Symbol.renamedFrom(): String? = this.getProperty(RENAMED_FROM_KEY, String::class.java).orNull() | ||
fun Symbol.Builder.renamedFrom(name: String): Symbol.Builder = this.putProperty(RENAMED_FROM_KEY, name) | ||
fun Symbol.defaultValue(): Default = this.getProperty(SYMBOL_DEFAULT, Default::class.java).orElse(Default.NoDefault) | ||
fun Symbol.Builder.setDefault(default: Default): Symbol.Builder = this.putProperty(SYMBOL_DEFAULT, default) |
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