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Change navigation map synchronization to an async process
Changes the navigation map synchronization to an async process to avoid stalling the main thread.
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/**************************************************************************/ | ||
/* nav_base_iteration_3d.h */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef NAV_BASE_ITERATION_3D_H | ||
#define NAV_BASE_ITERATION_3D_H | ||
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#include "servers/navigation/navigation_utilities.h" | ||
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struct NavBaseIteration { | ||
uint32_t id = UINT32_MAX; | ||
bool enabled = true; | ||
uint32_t navigation_layers = 1; | ||
real_t enter_cost = 0.0; | ||
real_t travel_cost = 1.0; | ||
NavigationUtilities::PathSegmentType owner_type; | ||
ObjectID owner_object_id; | ||
RID owner_rid; | ||
bool owner_use_edge_connections = false; | ||
}; | ||
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#endif // NAV_BASE_ITERATION_3D_H |
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