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CellEngine

Unity open-source project that simulates cellular life. All started with Conway's Game of Life, but furthermore i extended it with transport networks simulation inspired from Characteristics of Pattern Formation and Evolution in Approximations of Physarum Transport Networks by Jeff Jones. It uses compute shaders to have a relative high scale lattice environment, as well for JuliaSet fractals rendering in the background; so basically the app requires a high performance device with dedicated GPU.

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