-
Notifications
You must be signed in to change notification settings - Fork 525
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[202205] Enhance orchagent and buffer manager in error handling (#2414)…
… (#2449) Cherry-pick #2414 - Why I did it Enhance the error handling logic. In most cases, a user will not encounter such scenarios in a production environment because it's the front-ends' (eg. CLI) responsibility to identify the wrong configuration and prevent them from being inserted to CONFIG_DB. However, in some cases, like a wrong config_db.json composed and copied to the switch, front-ends can not prevent that. - How I verified it Manual and mock tests. - Details if related For the improvement in buffer manager: previously, the logic was: declare a reference portQueue to m_portQueueLookup[port][queues] and then assign fvValue(i) to portQueue.running_profile_name But [] operation on C++ map has a side-effect -- it will insert a new element into the map if there wasn't one. In case the validation check in checkBufferProfileDirection failed and there was not one in the map, the portQueue.running_profile_name will keep empty. This is not what we want. In case there was an item configured in the map, we should not remove it on failure because we want to prevent the user from being affected by misconfiguration and alert user to correct the error. There is log in checkBufferProfileDirection Now it is improved in this way: Avoid using reference and initialize m_portQueueLookup[port][queues] only if there is a valid egress profile configured Signed-off-by: Stephen Sun stephens@nvidia.com
- Loading branch information
Showing
4 changed files
with
80 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters