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just for the sake of it: ask ChatGPT
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# ChatGPT dialog | ||
## 1st question | ||
_c++ multi thread tcp server header and source_ | ||
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## 1st reply | ||
Below is a simple example of a multi-threaded TCP server implemented in C++. This example demonstrates a basic TCP server that can handle multiple client connections simultaneously using threading. | ||
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**Server Header (server.h):** | ||
````cpp | ||
#ifndef SERVER_H | ||
#define SERVER_H | ||
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#include <iostream> | ||
#include <thread> | ||
#include <vector> | ||
#include <mutex> | ||
#include <condition_variable> | ||
#include <atomic> | ||
#include <cstring> | ||
#include <arpa/inet.h> | ||
#include <unistd.h> | ||
#include <sys/socket.h> | ||
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class TCPServer { | ||
public: | ||
TCPServer(int port); | ||
~TCPServer(); | ||
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void Start(); | ||
void Stop(); | ||
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private: | ||
void Listen(); | ||
void HandleClient(int clientSocket); | ||
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int port; | ||
int serverSocket; | ||
std::vector<std::thread> clientThreads; | ||
std::atomic<bool> running; | ||
}; | ||
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#endif // SERVER_H | ||
```` | ||
**Server Source (server.cpp):** | ||
````cpp | ||
#include "server.h" | ||
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TCPServer::TCPServer(int port) : port(port), running(false) {} | ||
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TCPServer::~TCPServer() { | ||
Stop(); | ||
} | ||
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void TCPServer::Start() { | ||
running = true; | ||
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serverSocket = socket(AF_INET, SOCK_STREAM, 0); | ||
if (serverSocket == -1) { | ||
std::cerr << "Error creating socket\n"; | ||
return; | ||
} | ||
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sockaddr_in serverAddr; | ||
serverAddr.sin_family = AF_INET; | ||
serverAddr.sin_addr.s_addr = INADDR_ANY; | ||
serverAddr.sin_port = htons(port); | ||
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if (bind(serverSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) < 0) { | ||
std::cerr << "Bind failed\n"; | ||
return; | ||
} | ||
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if (listen(serverSocket, 5) < 0) { | ||
std::cerr << "Listen failed\n"; | ||
return; | ||
} | ||
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std::thread listenerThread(&TCPServer::Listen, this); | ||
listenerThread.detach(); | ||
} | ||
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void TCPServer::Stop() { | ||
running = false; | ||
close(serverSocket); | ||
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for (auto& thread : clientThreads) { | ||
thread.join(); | ||
} | ||
} | ||
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void TCPServer::Listen() { | ||
while (running) { | ||
sockaddr_in clientAddr; | ||
socklen_t clientAddrLen = sizeof(clientAddr); | ||
int clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddr, &clientAddrLen); | ||
if (clientSocket < 0) { | ||
std::cerr << "Accept failed\n"; | ||
continue; | ||
} | ||
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std::thread clientThread(&TCPServer::HandleClient, this, clientSocket); | ||
clientThreads.push_back(std::move(clientThread)); | ||
} | ||
} | ||
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void TCPServer::HandleClient(int clientSocket) { | ||
// Handle client communication here | ||
// For demonstration, just echo received messages back to the client | ||
char buffer[1024]; | ||
int bytesRead; | ||
while ((bytesRead = recv(clientSocket, buffer, sizeof(buffer), 0)) > 0) { | ||
send(clientSocket, buffer, bytesRead, 0); | ||
} | ||
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close(clientSocket); | ||
} | ||
```` | ||
## 2nd question | ||
_great, how about a main.cpp for this?_ | ||
## 2nd reply (1st of 2) | ||
_Certainly! Here's a simple main.cpp file that demonstrates how to create an instance of the TCPServer class and start the server:_ | ||
````cpp | ||
#include "server.h" | ||
int main() { | ||
// Port number to listen on | ||
int port = 8080; | ||
// Create an instance of the server | ||
TCPServer server(port); | ||
// Start the server | ||
server.Start(); | ||
// Wait for user input to stop the server | ||
std::cout << "Server is running. Press any key to stop.\n"; | ||
std::cin.get(); | ||
// Stop the server | ||
server.Stop(); | ||
std::cout << "Server stopped.\n"; | ||
return 0; | ||
} | ||
```` | ||
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#include "server.h" | ||
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TCPServer::TCPServer(int port) : port(port), running(false) {} | ||
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TCPServer::~TCPServer() { | ||
Stop(); | ||
} | ||
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void TCPServer::Start() { | ||
running = true; | ||
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serverSocket = socket(AF_INET, SOCK_STREAM, 0); | ||
if (serverSocket == -1) { | ||
std::cerr << "Error creating socket\n"; | ||
return; | ||
} | ||
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sockaddr_in serverAddr; | ||
serverAddr.sin_family = AF_INET; | ||
serverAddr.sin_addr.s_addr = INADDR_ANY; | ||
serverAddr.sin_port = htons(port); | ||
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if (bind(serverSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) < 0) { | ||
std::cerr << "Bind failed\n"; | ||
return; | ||
} | ||
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if (listen(serverSocket, 5) < 0) { | ||
std::cerr << "Listen failed\n"; | ||
return; | ||
} | ||
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std::thread listenerThread(&TCPServer::Listen, this); | ||
listenerThread.detach(); | ||
} | ||
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void TCPServer::Stop() { | ||
running = false; | ||
close(serverSocket); | ||
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for (auto& thread : clientThreads) { | ||
thread.join(); | ||
} | ||
} | ||
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void TCPServer::Listen() { | ||
while (running) { | ||
sockaddr_in clientAddr; | ||
socklen_t clientAddrLen = sizeof(clientAddr); | ||
int clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddr, &clientAddrLen); | ||
if (clientSocket < 0) { | ||
std::cerr << "Accept failed\n"; | ||
continue; | ||
} | ||
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std::thread clientThread(&TCPServer::HandleClient, this, clientSocket); | ||
clientThreads.push_back(std::move(clientThread)); | ||
} | ||
} | ||
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void TCPServer::HandleClient(int clientSocket) { | ||
// Handle client communication here | ||
// For demonstration, just echo received messages back to the client | ||
char buffer[1024]; | ||
int bytesRead; | ||
while ((bytesRead = recv(clientSocket, buffer, sizeof(buffer), 0)) > 0) { | ||
send(clientSocket, buffer, bytesRead, 0); | ||
} | ||
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close(clientSocket); | ||
} |
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#ifndef SERVER_H | ||
#define SERVER_H | ||
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#include <iostream> | ||
#include <thread> | ||
#include <vector> | ||
#include <mutex> | ||
#include <condition_variable> | ||
#include <atomic> | ||
#include <cstring> | ||
#include <arpa/inet.h> | ||
#include <unistd.h> | ||
#include <sys/socket.h> | ||
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class TCPServer { | ||
public: | ||
TCPServer(int port); | ||
~TCPServer(); | ||
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void Start(); | ||
void Stop(); | ||
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private: | ||
void Listen(); | ||
void HandleClient(int clientSocket); | ||
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int port; | ||
int serverSocket; | ||
std::vector<std::thread> clientThreads; | ||
std::atomic<bool> running; | ||
}; | ||
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#endif // SERVER_H |