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Feature/bifrost/playercontroller rework (#1271)
* Initial change to route PlayerController spawning on non-auth server through the client path, in order to get it calling BeginPlay with the correct authority. This change likely needs more work, but committing/pushing now to share it. * Cleaning up the PlayerController change a bit * Fix problem with PlayerController not replicating unless the server that spawned it has authority over it * In tandem with the incoming engine branch change to disable creation of the PlayerState on non-auth servers, we no longer need to cleanup the player state here * Name out parameter correctly * Update changelog * Report failure to create the SpatialNetConnection * Now it even compiles * Fix bitwise operator * Update SpatialGDK/Source/SpatialGDK/Private/EngineClasses/SpatialNetDriver.cpp Co-Authored-By: Giray Ozil <giray@improbable.io> * Addressing some PR comments * Addressing PR comments
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