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Add XBox DLL step to release process #1273

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9 changes: 9 additions & 0 deletions SpatialGDK/Extras/internal-documentation/release-process.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,15 @@ This document outlines the process for releasing a version of the GDK for Unreal
* `<ProjectRoot>` - The directory that contains your `<GameRoot>` directory.
* `<YourProject>` - The name of your project and .uproject file (for example, `\<GameRoot>\YourProject.uproject`).

## Release Pre-Requisites

1. Ensure that XBox-compatible worker SDK DLLs are available

* The required combination is the Worker SDK version pinned by the GDK, and the XDK version(s) officially supported by all GDK-supported UE4 versions.
* To check if the package already exists, try to download the DLL with this command:
* `spatial package get worker_sdk c-dynamic-x86_64-xdk180401-xbone 13.7.1 c-sdk-13.7.1-180401.zip`
* If it is not available, file a WRK ticket for the Worker team to generate the required DLL(s). See [WRK-1275](https://improbableio.atlassian.net/browse/WRK-1275) for an example.

## Pre-Validation

### Create the `UnrealGDK` release candidate
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