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Can we test this in an offloading project also? |
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Tested in Example Shooter project with offloading enabled, behaved as expected |
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Great work!
Co-Authored-By: improbable-valentyn <32096431+improbable-valentyn@users.noreply.github.com>
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Contributions: We are not currently taking public contributions - see our contributions policy. However, we are accepting issues and we do want your feedback.
Description
Add net relevancy check to replicating actors. When prioritizing actors for replication, the position of each actor is checked against the NetViewCullDistance of each player controller present in the game. If the actor is not withing these ranges or is not bAlwaysRelevant, it will no longer be replicated.
Tests
Tested this branch and master branch in a large scale game with Unreal performance stat capturing enabled to diff and performance gain.
Primary reviewers
@m-samiec @improbable-valentyn