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Ahooy! I'm an Acoustical Engineer from the Federal University of Santa Maria currently working in the industry, and mostly focused on 3D audio, all the way from Head Related Transfer Functions synthesis and manipulation, up to algorithms for real-time processing and interaction with the 3D virtual auditory environment.

If you check my public repositories you going to find a lot of 3D audio-related code, which I try to keep as state-of-the-art as I can, for free and for everybody. Currently working on FIR filtering techniques for real-time applications in python. The next step in this project is to allow for parallel multichannel input and output, best known as "massive convolutions" schemes, this functionality can later be the foundation for a powerful auralization engine open for everyone, which could be useful for acousticians all over the world. However, this is going to take a lot of time while I'm working by myself and although I'm passionate about this project it's still hard to prioritize it without any investment. If you're willing to invest in this project, I promise to try and wake up earlier to code this for us, or at least keep working on it more constantly.

@davircarvalho

Having people who care about my work is a great motivation to keep developing!

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