Become a sponsor to Fedor Logachev
Hi, I am Fedor, I am doing games and game tools in Rust programming language.
After 5+ years of professional game development I quit my job and made the first big 3D action game in rust, SHAR. Shar made all the way from the prototype to the Steam Greenlight (it was a thing back then) and release. Afterward I helped a few other games to make it into Steam and mobile stores, and through this experience I found an unoccupied niche in rust eco-system: super portable and lightweight visualization framework.
Not only games, imagine if adding rendering to the rust app will not add any extra compile time and will work on pretty much anything. That is exactly what I am building.
miniquad - miniquad is a zero-dependency cross-platform rendering middleware.
macroquad - macroquad is a game engine I always dreamt about. Fast build time, incredible hackability, and plenty of features available without any forced architecture.
Macroquad manages to build in less than 10 sec after cargo clean
and in less than a second for an incremental build.
Exactly the same macroquad code works on Window, Mac, Linux, IOS, Android and Web.
Short mini/macroquad projects showreel:
Why I need funding now
Macroquad is growing, but I want it to grow faster.
I believe the most important thing for the game engine - is a good showcase game. I need resources to speed the development of the game I am building with macroquad
. I am going to hire an artist, but being self-funded I can barely afford my own work.
Featured work
-
not-fl3/miniquad
Cross platform rendering in Rust
Rust 1,607 -
not-fl3/macroquad
Cross-platform game engine in Rust.
Rust 3,430