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Add direct effects (occlusion, transmission, attenuation). Add ambisonics. Add instructions. Add editor config. Add sample project.
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--- | ||
BasedOnStyle: LLVM | ||
AccessModifierOffset: -4 | ||
AlignAfterOpenBracket: DontAlign | ||
AlignOperands: DontAlign | ||
AlignTrailingComments: false | ||
AllowAllParametersOfDeclarationOnNextLine: false | ||
BreakConstructorInitializers: AfterColon | ||
ColumnLimit: 0 | ||
ConstructorInitializerIndentWidth: 8 | ||
ContinuationIndentWidth: 8 | ||
Cpp11BracedListStyle: false | ||
ConstructorInitializerAllOnOneLineOrOnePerLine: true | ||
IncludeCategories: | ||
- Regex: '".*"' | ||
Priority: 1 | ||
- Regex: '^<.*\.h>' | ||
Priority: 2 | ||
- Regex: '^<.*' | ||
Priority: 3 | ||
IndentCaseLabels: true | ||
IndentWidth: 4 | ||
KeepEmptyLinesAtTheStartOfBlocks: false | ||
SpacesInLineCommentPrefix: | ||
Minimum: 0 | ||
Maximum: -1 | ||
TabWidth: 4 | ||
UseTab: Always | ||
--- | ||
Language: Cpp | ||
Standard: c++17 |
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*.os | ||
src/lib/steamaudio | ||
.sconsign.dblite | ||
project/bin/*.so | ||
project/bin/*.dll |
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[submodule "src/lib/godot-cpp"] | ||
path = src/lib/godot-cpp | ||
url = https://github.com/stechyo/godot-cpp | ||
branch = gdext/steam-audio |
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install-steam-audio: | ||
curl -s https://api.github.com/repos/ValveSoftware/steam-audio/releases/latest \ | ||
| grep -E 'browser_download.*steamaudio_[0-9\.]+\.zip' \ | ||
| cut -d : -f 2,3 | tr -d \" | wget -O src/lib/steamaudio.zip -i - | ||
unzip src/lib/steamaudio.zip -d src/lib/ | ||
rm src/lib/steamaudio.zip | ||
cp src/lib/steamaudio/lib/linux-x64/libphonon.so project/bin |
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# godot-steam-audio | ||
SteamAudio extension for Godot | ||
This is a GDExtension that integrates the [steam-audio](https://valvesoftware.github.io/steam-audio/) library into Godot. [Demo](https://www.youtube.com/watch?v=foKd96lR_qM) | ||
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Right now, this extension still needs a [fork](https://github.com/stechyo/godot) of Godot to work, because | ||
some internal functions aren't exposed (https://github.com/godotengine/godot-proposals/issues/8609). Once | ||
either my PR gets merged or someone else exposes these functions, the extension will work with an official | ||
version of godot. Linux and Windows are currently working, and macOS probably works, but I don't have the time | ||
nor the money to support Mac, sorry. | ||
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This extension is in an experimental phase, will have bugs and missing polish, and may likely have | ||
crashes. | ||
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### Features | ||
- Spatial ambisonics audio | ||
- Occlusion and transmission through geometry | ||
- Distance attenuation | ||
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To come: | ||
- More editor configuration | ||
- Reflections (reverb) | ||
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### Installation | ||
- Download the [latest release](https://github.com/stechyo/godot/releases/tag/steam-audio) or clone and build [my fork of Godot](https://github.com/stechyo/godot/tree/4.2-gdext/audio-stream-funcs). | ||
- Download the [latest release](https://github.com/stechyo/godot-steam-audio/releases) of the extension or build it yourself. | ||
- Download the [latest supported release](https://github.com/ValveSoftware/steam-audio/releases/tag/v4.5.0) of steam-audio, and copy the binaries | ||
that you find in the `lib` folder for your operating system to the `bin/` folder of your project, which | ||
should contain a `libgodot-steam-audio` library (.dll or .so) and a .gdextension file. | ||
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Your project should have a `bin/` folder with: | ||
- `libgodot-steam-audio.gdextension` | ||
- `libgodot-steam-audio.linux.template_debug.x86_64` for Linux, or a similar .dll for Windows | ||
- `libphonon.so` for Linux, or `phonon.dll` and some other files for Windows - these are the steam-audio lib | ||
binaries. | ||
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### Project setup | ||
In the `project` folder you have an example setup. Basically, you need: | ||
- A `SteamAudioConfig` object in your scene | ||
- A `SteamAudioListener`, which you probably want to keep inside your `Camera3D` | ||
- `SteamAudioPlayer`s for each sound source that you want to use steam-audio on, each with a set sub_stream | ||
and with a `SteamAudioStream` | ||
- `SteamAudioGeometry` for each `MeshInstance3D` that you want to use for sound occlusion | ||
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### Contributing | ||
This extension expects the steam-audio lib to be placed in `src/lib/steamaudio` in order to compile. | ||
Check the Makefile for an example install. | ||
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### Acknowledgements | ||
godot-steam-audio uses the Steam® Audio SDK. Steam® is a trademark or registered trademark of Valve | ||
Corporation in the United States of America and elsewhere. | ||
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Vespergamedev's [GDNative module](https://github.com/vespergamedev/godot_steamaudio) was helpful in figuring | ||
out how to use the steam-audio lib. |
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#!/usr/bin/env python | ||
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env = SConscript("src/lib/godot-cpp/SConstruct") | ||
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env.Append(CPPPATH=["src/"]) | ||
env.AppendUnique(CCFLAGS=("-isystem", "src/lib/steamaudio/include/")) | ||
sources = Glob("src/*.cpp") | ||
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if env["platform"] == "linux": | ||
env.Append(LIBPATH=["src/lib/steamaudio/lib/linux-x64"]) | ||
env.Append(LIBS=["libphonon.so"]) | ||
elif env["platform"] == "windows": | ||
env.Append(LIBPATH=["src/lib/steamaudio/lib/windows-x64"]) | ||
env.Append(LIBS=["phonon.dll"]) | ||
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library = env.SharedLibrary( | ||
"project/bin/godot-steam-audio{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), | ||
source=sources, | ||
) | ||
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Default(library) |
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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf |
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# Godot 4+ specific ignores | ||
.godot/ |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://y1bi5skivlsh"] | ||
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[resource] | ||
absorption_low = 0.03 | ||
absorption_mid = 0.04 | ||
absorption_high = 0.07 | ||
scattering = 0.05 | ||
transmission_low = 0.015 | ||
transmission_mid = 0.015 | ||
transmission_high = 0.015 |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://cexuij8fef5ay"] | ||
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[resource] | ||
absorption_low = 0.24 | ||
absorption_mid = 0.69 | ||
absorption_high = 0.73 | ||
scattering = 0.05 | ||
transmission_low = 0.02 | ||
transmission_mid = 0.005 | ||
transmission_high = 0.003 |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://cx5t18v1v5jku"] | ||
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[resource] | ||
absorption_low = 0.01 | ||
absorption_mid = 0.01 | ||
absorption_high = 0.02 | ||
scattering = 0.05 | ||
transmission_low = 0.06 | ||
transmission_mid = 0.044 | ||
transmission_high = 0.011 |
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project/addons/steamaudio/materials/concrete_material.tres
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://bljhgad6g2vnm"] | ||
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[resource] | ||
absorption_low = 0.24 | ||
absorption_mid = 0.69 | ||
absorption_high = 0.73 | ||
scattering = 0.05 | ||
transmission_low = 0.015 | ||
transmission_mid = 0.002 | ||
transmission_high = 0.001 |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://cp5pfey82wrv5"] | ||
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[resource] | ||
absorption_low = 0.1 | ||
absorption_mid = 0.2 | ||
absorption_high = 0.3 | ||
scattering = 0.05 | ||
transmission_low = 0.1 | ||
transmission_mid = 0.05 | ||
transmission_high = 0.03 |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://76vceaiftu7i"] | ||
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[resource] | ||
absorption_low = 0.06 | ||
absorption_mid = 0.03 | ||
absorption_high = 0.02 | ||
scattering = 0.05 | ||
transmission_low = 0.06 | ||
transmission_mid = 0.044 | ||
transmission_high = 0.011 |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://b687m7kh5ru1i"] | ||
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[resource] | ||
absorption_low = 0.6 | ||
absorption_mid = 0.7 | ||
absorption_high = 0.8 | ||
scattering = 0.05 | ||
transmission_low = 0.031 | ||
transmission_mid = 0.012 | ||
transmission_high = 0.008 |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://cqx8833t2v8mo"] | ||
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[resource] | ||
absorption_low = 0.2 | ||
absorption_mid = 0.07 | ||
absorption_high = 0.06 | ||
scattering = 0.05 | ||
transmission_low = 0.2 | ||
transmission_mid = 0.025 | ||
transmission_high = 0.01 |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://bw0qgilugcj1h"] | ||
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[resource] | ||
absorption_low = 0.12 | ||
absorption_mid = 0.06 | ||
absorption_high = 0.04 | ||
scattering = 0.05 | ||
transmission_low = 0.056 | ||
transmission_mid = 0.056 | ||
transmission_high = 0.004 |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://dbai50r63k346"] | ||
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[resource] | ||
absorption_low = 0.13 | ||
absorption_mid = 0.2 | ||
absorption_high = 0.24 | ||
scattering = 0.05 | ||
transmission_low = 0.015 | ||
transmission_mid = 0.002 | ||
transmission_high = 0.001 |
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[gd_resource type="SteamAudioMaterial" format=3 uid="uid://oyakg0idhulv"] | ||
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[resource] | ||
absorption_low = 0.11 | ||
absorption_mid = 0.07 | ||
absorption_high = 0.06 | ||
scattering = 0.05 | ||
transmission_low = 0.07 | ||
transmission_mid = 0.014 | ||
transmission_high = 0.005 |
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[configuration] | ||
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entry_symbol = "init_extension" | ||
compatibility_minimum = 4.2 | ||
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[libraries] | ||
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linux.x86_64.debug ="res://bin/libgodot-steam-audio.linux.template_debug.x86_64.so" | ||
linux.x86_64.release = "res://bin/libgodot-steam-audio.linux.template_release.x86_64.so" | ||
linux.debug.arm64 = "res://bin/libgodot-steam-audio.linux.template_debug.arm64.so" | ||
linux.release.arm64 = "res://bin/libgodot-steam-audio.linux.template_release.arm64.so" | ||
windows.x86_64.debug = "res://bin/libgodot-steam-audio.windows.template_debug.x86_64.dll" | ||
windows.x86_64.release = "res://bin/libgodot-steam-audio.windows.template_release.x86_64.dll" | ||
macos.debug = "res://bin/libgodot-steam-audio.macos.template_debug.framework" | ||
macos.release = "res://bin/libgodot-steam-audio.macos.template_release.framework" |
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://b3j5jht0474is" | ||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
|
||
[deps] | ||
|
||
source_file="res://icon.svg" | ||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/high_quality=false | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 | ||
svg/scale=1.0 | ||
editor/scale_with_editor_scale=false | ||
editor/convert_colors_with_editor_theme=false |
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
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config_version=5 | ||
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[application] | ||
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config/name="Godot-SteamAudio Demo" | ||
run/main_scene="res://scenes/demo.tscn" | ||
config/features=PackedStringArray("4.2") | ||
config/icon="res://icon.svg" | ||
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[display] | ||
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window/size/mode=3 | ||
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[input] | ||
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ui_left={ | ||
"deadzone": 0.5, | ||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) | ||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) | ||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) | ||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) | ||
] | ||
} | ||
ui_right={ | ||
"deadzone": 0.5, | ||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) | ||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) | ||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) | ||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) | ||
] | ||
} | ||
ui_up={ | ||
"deadzone": 0.5, | ||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) | ||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) | ||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) | ||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) | ||
] | ||
} | ||
ui_down={ | ||
"deadzone": 0.5, | ||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) | ||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) | ||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) | ||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) | ||
] | ||
} |
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