You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Opened #26 for this, I probably won't make a release just for this fix but here's a custom release if you want to check that it works yourself. godot-steam-audio-vX.Y.Z.zip
Hello,
I've made up a test project to demonstrate this issue here - https://github.com/shaunzorr/test_steamaudio_godot
If the sub_stream is not set in the editor and is set via code the SteamAudioPlayer will not play using the play() method.
no console errors.
The text was updated successfully, but these errors were encountered: