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A super-simple shader refined from the super-fast
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#include "ReShade.fxh" | ||
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// CrashGG presents | ||
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// 'XY-Pos-free' | ||
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// A super-simple shader refined from the super-fast crt-cyclon.fx, It only provides | ||
// the functions of free pixel stretching and position translation on the XY axis. | ||
// Suitable for users who only want to fine-tune the screen zoom and position and do not like the bundled CRT-like effects. | ||
// Fixed some bugs in the original version, adjusted the step progress and the range. | ||
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// This program is free software; you can redistribute it and/or modify it | ||
// under the terms of the GNU General Public License as published by the Free | ||
// Software Foundation; either version 2 of the License, or (at your option) | ||
// any later version. | ||
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uniform float zoomx < | ||
ui_type = "drag"; | ||
ui_min = -0.3000; | ||
ui_max = 0.3000; | ||
ui_step = 0.0005; | ||
ui_label = "Zoom Image X"; | ||
> = 0.0000; | ||
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uniform float zoomy < | ||
ui_type = "drag"; | ||
ui_min = -0.3000; | ||
ui_max = 0.3000; | ||
ui_step = 0.0005; | ||
ui_label = "Zoom Image Y"; | ||
> = 0.0000; | ||
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uniform float centerx < | ||
ui_type = "drag"; | ||
ui_min = -9.99; | ||
ui_max = 9.99; | ||
ui_step = 0.01; | ||
ui_label = "Image Center X"; | ||
> = 0.00; | ||
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uniform float centery < | ||
ui_type = "drag"; | ||
ui_min = -9.99; | ||
ui_max = 9.99; | ||
ui_step = 0.01; | ||
ui_label = "Image Center Y"; | ||
> = 0.00; | ||
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float2 Warp(float2 pos) | ||
{ | ||
pos = pos*2.0-1.0; | ||
pos *= float2(1.0+pos.y*pos.y*0, 1.0+pos.x*pos.x*0); | ||
pos = pos*0.5+0.5; | ||
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return pos; | ||
} | ||
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float4 CRT_CYCLON_PS(float4 vpos: SV_Position, float2 vTexCoord : TEXCOORD0) : SV_Target | ||
{ | ||
// zoom in and center screen | ||
float2 pos = Warp((vTexCoord*float2(1.0-zoomx,1.0-zoomy)-float2(centerx,centery)/100.0)); | ||
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// Convergence | ||
float3 res = tex2D(ReShade::BackBuffer,pos).rgb; | ||
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// Vignette | ||
float x = 0.0; | ||
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return float4(res, 1.0); | ||
} | ||
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technique CRT_CYCLON | ||
{ | ||
pass PS_CRT_CYCLON | ||
{ | ||
VertexShader = PostProcessVS; | ||
PixelShader = CRT_CYCLON_PS; | ||
} | ||
} |