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SPU: Reverb input should be muted when SPU muted
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Fixes pause menu in Bubsy 3D, Tuning Car Battle Spec R.
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stenzek committed Jul 17, 2024
1 parent 889427e commit bc30569
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2 changes: 2 additions & 0 deletions src/core/spu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2357,6 +2357,8 @@ void SPU::Execute(void* param, TickCount ticks, TickCount ticks_late)
{
left_sum = 0;
right_sum = 0;
reverb_in_left = 0;
reverb_in_right = 0;
}

// Update noise once per frame.
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