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Powar early build
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Just an early build of the game Powar
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steveberkhan committed May 12, 2017
1 parent 7b8e20e commit 9b34fa7
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91 changes: 91 additions & 0 deletions Assembly-CSharp-firstpass.csproj
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90 changes: 90 additions & 0 deletions Assembly-CSharp.csproj
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52 changes: 52 additions & 0 deletions Assets/GameManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour {

public GUIText gameovertext;
public GameObject scorep1;
public GameObject scorep2;
public int score1;
public int score2;
public bool gameover;
public bool updatescore;
public bool p1wins;
public bool p2wins;

// Use this for initialization
void Start () {

gameovertext.text = "";
scorep1.GetComponent<UnityEngine.UI.Text> ().text = "";
scorep2.GetComponent<UnityEngine.UI.Text> ().text = "";
score1 = 0;
score2 = 0;

}

// Update is called once per frame
void Update () {
if (updatescore) {
if (GameObject.FindGameObjectWithTag ("player1") != null) {
score1 += 1;
scorep1.GetComponent<UnityEngine.UI.Text> ().text = score1.ToString();
updatescore = false;
} else if (GameObject.FindGameObjectWithTag ("player2") != null) {
score2 += 1;
scorep2.GetComponent<UnityEngine.UI.Text> ().text = score2.ToString();
updatescore = false;
} else if (score1 == 3) {
p1wins = true;
gameovertext.text = "Game Over!";
updatescore = false;
} else if (score2 == 3) {
p2wins = true;
gameovertext.text = "Game Over!";
updatescore = false;
}

}

}
}
12 changes: 12 additions & 0 deletions Assets/GameManager.cs.meta

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9 changes: 9 additions & 0 deletions Assets/Standard Assets.meta

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6 changes: 6 additions & 0 deletions Assets/Standard Assets/Environment.meta

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6 changes: 6 additions & 0 deletions Assets/Standard Assets/Environment/Water (Basic).meta

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