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Shader compilation in bgfx #343

Answered by np-c0mp1ete
q4a asked this question in Ideas
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Thanks for bringing this up.
Usually games precompile shaders for release builds. In debug it's better to have them compiled at runtime to make shader development faster.
For us at this point I would prefer the runtime compilation. We can always optimize it in the future when bgfx is fully integrated.

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