Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

update nugets and add config for sdsl files #149

Merged
merged 1 commit into from
Jul 6, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
@@ -1,26 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<AssemblyName>Stride.CommunityToolkit.Skyboxes</AssemblyName>
<Title>Stride Community Toolkit - Skybox</Title>
<Description>A specialized extension of the Stride Community Toolkit, providing easy-to-use skybox utilities for code-only Stride projects. Enhance your Stride scenes with dynamic skyboxes without needing additional assets or complex setup.</Description>
</PropertyGroup>

<Import Project="..\CommonSettings.props" />

<ItemGroup>
<PackageReference Include="Stride.Engine" Version="4.2.0.2122" />
</ItemGroup>

<ItemGroup>
<None Remove="Resources\skybox_texture_hdr.dds" />
</ItemGroup>

<ItemGroup>
<Content Include="Resources\skybox_texture_hdr.dds">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
</Content>
</ItemGroup>

</Project>
<PropertyGroup>
<AssemblyName>Stride.CommunityToolkit.Skyboxes</AssemblyName>
<Title>Stride Community Toolkit - Skybox</Title>
<Description>A specialized extension of the Stride Community Toolkit, providing easy-to-use skybox utilities for code-only Stride projects. Enhance your Stride scenes with dynamic skyboxes without needing additional assets or complex setup.</Description>
</PropertyGroup>
<Import Project="..\CommonSettings.props" />
<ItemGroup>
<PackageReference Include="Stride.Engine" Version="4.2.0.2188" />
</ItemGroup>
<ItemGroup>
<None Remove="Resources\skybox_texture_hdr.dds" />
</ItemGroup>
<ItemGroup>
<Content Include="Resources\skybox_texture_hdr.dds">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
</Content>
</ItemGroup>
</Project>
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// <auto-generated>
// <auto-generated>
// Do not edit this file yourself!
//
// This code was generated by Stride Shader Mixin Code Generator.
Expand Down
34 changes: 30 additions & 4 deletions src/Stride.CommunityToolkit/Stride.CommunityToolkit.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -14,11 +14,37 @@
</ItemGroup>

<ItemGroup>
<PackageReference Include="Stride.Engine" Version="4.2.0.2122" />
<PackageReference Include="Stride.Particles" Version="4.2.0.2122" />
<PackageReference Include="Stride.Physics" Version="4.2.0.2122" />
<PackageReference Include="Stride.UI" Version="4.2.0.2122" />
<PackageReference Include="Stride.Engine" Version="4.2.0.2188" />
<PackageReference Include="Stride.Particles" Version="4.2.0.2188" />
<PackageReference Include="Stride.Physics" Version="4.2.0.2188" />
<PackageReference Include="Stride.UI" Version="4.2.0.2188" />
<PackageReference Include="Stride.BepuPhysics" Version="0.9.2" />
</ItemGroup>

<ItemGroup>
<Compile Update="Rendering\DebugShapes\Effects\LinePrimitiveShader.sdsl.cs">
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>LinePrimitiveShader.sdsl</DependentUpon>
</Compile>
<Compile Update="Rendering\DebugShapes\Effects\PrimitiveShader.sdsl.cs">
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>PrimitiveShader.sdsl</DependentUpon>
</Compile>
</ItemGroup>

<ItemGroup>
<None Update="Rendering\DebugShapes\Effects\LinePrimitiveShader.sdsl">
<Generator>StrideShaderKeyGenerator</Generator>
<LastGenOutput>LinePrimitiveShader.sdsl.cs</LastGenOutput>
</None>
<None Update="Rendering\DebugShapes\Effects\PrimitiveShader.sdsl">
<Generator>StrideShaderKeyGenerator</Generator>
<LastGenOutput>PrimitiveShader.sdsl.cs</LastGenOutput>
</None>
</ItemGroup>

</Project>