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chore: Replace old Xenko Game Studio images with Stride branded images
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VaclavElias authored Nov 9, 2024
2 parents 746ffc9 + e62f2e9 commit 08913b3
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12 changes: 6 additions & 6 deletions en/manual/game-studio/index.md
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Expand Up @@ -13,17 +13,17 @@ Game Studio is also integrated with your Visual Studio projects, so you can seam

## Interface

![Game Studio](../get-started/media/game-studio-main-interface.png)
![Game Studio](../get-started/media/game-studio-main-interface.webp)

The **asset editor** (A) is used to edit assets and scenes. Some asset types, such as [scenes](create-a-scene.md), have dedicated editors where you can make complex changes to the asset. To open a dedicated editor (when available), double-click the asset or right-click it and select **Edit asset**.
The **asset editor** (1) is used to edit assets and scenes. Some asset types, such as [scenes](create-a-scene.md), have dedicated editors where you can make complex changes to the asset. To open a dedicated editor (when available), double-click the asset or right-click it and select **Edit asset**.

The **Property Grid** (B) displays the properties of the asset or entity you select. You can edit the properties here.
The **Property Grid** (2) displays the properties of the asset or entity you select. You can edit the properties here.

The **Solution Explorer** (C) displays the hierarchy of the elements of your project, such as assets, code files, packages and dependencies. You can create folders and objects, rename them, and move them.
The **Solution Explorer** (3) displays the hierarchy of the elements of your project, such as assets, code files, packages and dependencies. You can create folders and objects, rename them, and move them.

The **Asset View** (D) displays the project assets. You can create new assets using the **New Asset** button or by dragging and dropping resource files into the Asset View. You can also drag and drop assets from the Asset View to the different editors or the Property Grid to Create an instance of the asset or add a reference to it. By default, the Asset View is in the bottom center.
The **Asset View** (4) displays the project assets. You can create new assets using the **New Asset** button or by dragging and dropping resource files into the Asset View. You can also drag and drop assets from the Asset View to the different editors or the Property Grid to Create an instance of the asset or add a reference to it. By default, the Asset View is in the bottom center.

The **Asset Preview** tab (E) displays a preview of the selected asset. The preview changes based on the type of the asset you have selected. For example, you can play animations and sounds. This is a quick way to check changes to an asset when editing it in the Property Grid. By default, the Asset Preview is in the bottom right.
The **Asset Preview** tab (5) displays a preview of the selected asset. The preview changes based on the type of the asset you have selected. For example, you can play animations and sounds. This is a quick way to check changes to an asset when editing it in the Property Grid. By default, the Asset Preview is in the bottom right.

You can show and hide different parts of the Game Studio in the View menu. You can also resize and move parts of the UI.

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15 changes: 7 additions & 8 deletions en/manual/get-started/create-a-project.md
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Expand Up @@ -21,7 +21,7 @@ To create an empty project:

The **New/open project** dialog opens.

![New Project dialog](media/create-project-new-open-project-window.png)
![New Project dialog](media/create-project-new-open-project-window.webp)

You can also open a new project in Game Studio from **File > New**.

Expand All @@ -33,16 +33,15 @@ To create an empty project:

The **Create a new game** dialog opens.

![Create a new game dialog](media/create-project-create-new-game.png)
![Create a new game dialog](media/create-project-create-new-game.webp)

5. In the **Namespace** field, specify the namespace you want to use. If you don't know what your namespace should be, leave it as default.

6. Under **Platforms**, select the platforms you want your game to support.

> [!Note]
   > To support iOS and Android, you need to install <a href="https://www.xamarin.com/studio" target="_blank">Xamarin</a> (free if you have Visual Studio).

If your development system is missing prerequisites for any of the platforms you select, Stride displays a warning.
>[!Note]
>To support iOS and Android, you need to install <a href="https://www.xamarin.com/studio" target="_blank">Xamarin</a> (free if you have Visual Studio).
>If your development system is missing prerequisites for any of the platforms you select, Stride displays a warning.
7. Under **Asset Packs**, you can select additional assets to include in your project. These include assets such as animations and materials. The asset packs are fun to play with when you're learning how to use Stride, but they're not necessary.

Expand Down Expand Up @@ -73,13 +72,13 @@ To create a project from a sample or template:

3. **Select the sample** you want to create a project from.

![New Project window — samples](media/create-project-new-open-project-samples.png)
![New Project window — samples](media/create-project-new-open-project-samples.webp)

4. Click **Select**.

The **Select Platforms** window opens.

![Select Platforms window](media/create-project-select-platform.png)
![Select Platforms window](media/create-project-select-platform.webp)

5. Select the platforms you want your game to support and click **OK**.

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2 changes: 1 addition & 1 deletion en/manual/get-started/index.md
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Expand Up @@ -13,7 +13,7 @@ For video tutorials, have a look at the [Tutorials](../../tutorials/index.md).

If you're interested in building the Stride engine from source or contributing to its development, please refer to the instructions on our [GitHub repository](https://github.com/stride3d/stride).

![Game Studio](media/get-started.jpg)
![Game Studio](media/get-started.webp)

## In this section

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18 changes: 9 additions & 9 deletions en/manual/get-started/launch-a-game.md
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Expand Up @@ -9,30 +9,30 @@ This page explains how to launch your game using Game Studio or Visual Studio.
> [!Note]
> Game Studio can't launch games for the Windows Store or UWP (Universal Windows Platform) platforms. To launch a game for those platforms, use Visual Studio (see below).
1. In the **toolbar**, select your target platform.
1. In the **Solution Explorer**, right-click in your target platform, then choice **Set as current project**.

![Platform selection](media/launch-your-game-game-studio-profiles.png)
![Platform selection](media/launch-your-game-game-studio-profiles.webp)

> [!Note]
> You can only select platforms you selected in the **Create a new game** dialog when you created the project. To add additional platforms to the project, see [Add or remove a platform](../platforms/add-or-remove-a-platform.md).
2. To run the game, click ![Play icon](media/launch-your-game-play-icon.png) in the toolbar or press **F5**.
2. To run the game, click ![Play icon](media/launch-your-game-play-icon.webp) in the toolbar or press **F5**.

![Game Studio play button](media/game-studio-toolbar-build-button.png)
![Game Studio play button](media/game-studio-toolbar-build-button.webp)

The **Output window** shows the build progress.

![Output window](media/output-window.png)
![Output window](media/output-window.webp)

When the build is complete, your game starts on the selected platform.

## Launch a game from Visual Studio

1. In Game Studio, in the toolbar, click ![Open in IDE](media/launch-your-game-ide-icon.png) (**Open in IDE**) to launch Visual Studio.
1. In Game Studio, in the toolbar, click ![Open in IDE](media/launch-your-game-ide-icon.webp) (**Open in IDE**) to launch Visual Studio.

2. In the Visual Studio toolbar, set the appropriate project as the startup project.

![Select build profile in Visual Studio](media/launch-your-game-visual-studio-profiles.png)
![Select build profile in Visual Studio](media/launch-your-game-visual-studio-profiles.webp)

The startup project configuration is updated automatically.

Expand All @@ -45,15 +45,15 @@ This page explains how to launch your game using Game Studio or Visual Studio.

* To start the game with debugging, click **Start** or press **F5**.

![Visual Studio Start button](media/visual-studio-start-button.png)
![Visual Studio Start button](media/visual-studio-start-button.webp)

## Remove borders

By default, the game runs with window borders.

| With borders | Without borders
|---------------------------|-----------------
| ![With borders](media/with-borders.jpg) | ![Without borders](media/without-borders.jpg)
| ![With borders](media/with-borders.webp) | ![Without borders](media/without-borders.webp)

To run the game without borders, use:

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6 changes: 3 additions & 3 deletions en/manual/get-started/launch-stride.md
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Expand Up @@ -4,7 +4,7 @@

With the **Stride launcher**, you can install, manage and run different versions of Stride.

![Stride launcher](media/stride-launcher-interface.png)
![Stride launcher](media/stride-launcher-interface.webp)

## Install the latest version of Stride

Expand All @@ -22,7 +22,7 @@ The Stride Visual Studio extension lets you you [edit shaders directly from Visu

You can install multiple versions of Stride and launch them from the Stride Launcher.

![Manage versions of Stride](media/stride-launcher-various-versions.png)
![Manage versions of Stride](media/stride-launcher-various-versions.webp)

You might need to use an older version of Stride to work with old projects. Newer versions of Stride might contain changes that require old projects to be upgraded.

Expand All @@ -44,7 +44,7 @@ Now you've installed Stride, it's time to start Game Studio and build a project.

The version number is updated on the **Start** button.

![Start button](media/stride-launcher-start-button.png)
![Start button](../stride-launcher/media/stride-launcher-start-button.webp)

2. Click **Start** to launch Game Studio.

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2 changes: 1 addition & 1 deletion en/manual/get-started/visual-studio-extension.md
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Expand Up @@ -14,7 +14,7 @@ When you [install Stride](install-stride.md), Stride asks if you want to install

Alternatively, you can install or reinstall the extension at any time in the Stride Launcher under **Plug-in**.

![Reinstall extension](media/reinstall-extension.png)
![Reinstall extension](../stride-launcher/media/stride-launcher-reinstall-extension.webp)

## See also

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2 changes: 1 addition & 1 deletion en/manual/graphics/effects-and-shaders/custom-shaders.md
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Expand Up @@ -13,7 +13,7 @@ You can also use custom shaders to create custom post effects. For more informat

1. Make sure you have the [Stride Visual Studio extension](../../get-started/visual-studio-extension.md) installed. This is necessary to convert the shader files from SDSL ([Stride shading language](index.md)) to `.cs` files.

2. In Game Studio, in the toolbar, click ![Open in IDE](../../get-started/media/launch-your-game-ide-icon.png) (**Open in IDE**) to open your project in Visual Studio.
2. In Game Studio, in the toolbar, click ![Open in IDE](../../get-started/media/launch-your-game-ide-icon.webp) (**Open in IDE**) to open your project in Visual Studio.

3. In the Visual Studio **Solution Explorer**, right-click the project (eg *MyGame.Game*) and select **Add > New item**.

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Expand Up @@ -16,7 +16,7 @@ To create a custom color transform, you need to write two files: an effect shade

1. Make sure you have the [Stride Visual Studio extension](../../../get-started/visual-studio-extension.md) installed. This is necessary to convert the shader files from SDSL ([Stride shading language](../../effects-and-shaders/shading-language/index.md)) to `.cs` files.

2. In Game Studio, in the toolbar, click ![Open in IDE](../../../get-started/media/launch-your-game-ide-icon.png) (**Open in IDE**) to open your project in Visual Studio.
2. In Game Studio, in the toolbar, click ![Open in IDE](../../../get-started/media/launch-your-game-ide-icon.webp) (**Open in IDE**) to open your project in Visual Studio.

3. In the Visual Studio **Solution Explorer**, right-click the project (eg *MyGame.Game*) and select **New item**.

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