Release notes for 2.0.0.16
What's Changed
📚 Manual
- fix: Unify file name by @xhwanlan in #336
- fix: Update RenderDoc usage instructions in troubleshooting guide by @Jklawreszuk in #339
- fix: Delete duplicate words & Format the code by @xhwanlan in #344
- feat: Add documentation covering how one writes unit tests by @Eideren in #345
- fix: Links & Misc by @xhwanlan in #347
- chore: Replace old Xenko Game Studio images with Stride branded images by @minktusk in #341
- fix: Correct typos and update links in particle documentation by @xhwanlan in #352
- docs: Add Extensibility section and C# Libraries guide by @VaclavElias in #353
- feat: Documentation on the creation of custom assets by @Eideren in #359
- docs: Folder structure updated for Bepu docs by @VaclavElias in #362
- docs: Warning message added across all Bullet pages by @VaclavElias in #363
- docs: Update physics engine links to Bepu Physics by @VaclavElias in #364
- refator: Simplify example in virtual-buttons.md by @Jklawreszuk in #366
- feat: Bepu physics manual by @Nicogo1705 in #367
- docs: Bepu Physics additions and updates by @VaclavElias in #372
🔁 Build & Deploy
- ci-cd: Test build added by @VaclavElias in #371
💪 Other Changes
- fix: Fixes #348 by @VaclavElias in #350
- feat: Adds a quick option to run a script without PDF generation by @VaclavElias in #365
- feat: Add Bepu APIs by @VaclavElias in #368
- fix: Changing project location by @VaclavElias in #369
New Contributors
- @minktusk made their first contribution in #341
- @Nicogo1705 made their first contribution in #367
Full Changelog: 2.0.0.15...2.0.0.16