SDK Resources Size #1630
Labels
fixed in master
Fixed in master, awaiting next update
triaged
Issue has been reviewed by Stripe and is being tracked internally
Summary
Hey, this isn’t a bug per se but a general inquiry.
I’m inspecting my application prior to shipping it and found that your resources (namely Stripe.bundle) weigh almost a hefty megabyte.
You bundle 148 images which aren’t part of your asset catalog, thus these images get bundled despite App Thinning.
Is there a specific reason as to why these aren’t part of an asset catalog?
Moreover, my app will only ship with a single localization (and work in a single market) and I haven’t set
CFBundleAllowMixedLocalizations
, do you see any objections as to deleting unnecessary localizations?Thanks,
Code to reproduce
N/A
iOS version
N/A
Installation method
Cocoapods
SDK version
19.4.0
Other information
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