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docs upd
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cryham committed Mar 29, 2024
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8 changes: 4 additions & 4 deletions docs/Changelog.md
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Expand Up @@ -4,22 +4,22 @@ This section lists changes not yet released, but committed to new repositories s


- Game
- WIP: 5 New vehicles, 3 new types: hover, hovercraft, drone
- WIP: 5 New vehicles, 3 **new types**: hover, hovercraft, drone
- R1 Sci-Fi Hovering car, [video](https://www.youtube.com/watch?v=9pE8JPV2M8w)
- H1 racing hovercraft with fan
- 2 antigravity drones: Q1 slower, Q3 incredibly fast and agile
- YG fast car
- Tracks
- 1 New
- Replaced all old 4k skies with new 8k ones on all tracks
- Replaced all old 4k **skies** with new 8k ones on all tracks
- Many updated with new horizons, few with objects etc
- Editor
- WIP New video tutorials, on [Editor page](Editor.md)
- Changing object material, sets defined in `presets.xml`
- Toggle static for dynamic object, no `*_static.mesh`
- Fix alt-J crash, shortcuts
- Fix New/duplicate track. Was having garbage for horizons, no other roads. Delete track too.
- Export track to Rigs of Rods added, using SR 2.x meshes
- Fix **New/duplicate** track. Was having garbage for horizons, no other roads. Delete track too.
- **Export** track to Rigs of Rods added, using SR 2.x meshes
- New tabs, settings, converters, [info here](EditorExportRoR.md).
- Updated docs

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33 changes: 26 additions & 7 deletions docs/Editor.md
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Expand Up @@ -8,11 +8,13 @@ Stunt Rally 3 includes a Track Editor that can be used for creating your own tra
It can also export track(s) to Rigs of Rods. Details [here](EditorExportRoR.md).


#### NEW Video Tutorial
## NEW Video Tutorial

Just started video tutorial for latest version 3.0:

[Chapter 1: Intro](https://youtu.be/Ckoz-GmU3qk)
[Full playlist](https://www.youtube.com/playlist?list=PLU7SCFz6w40PY3L8qFNTe4DRq_W6ofs1d) on youtube.

### [Chapter 1: Intro](https://youtu.be/Ckoz-GmU3qk)

0:59 Help, input
1:15 **Main modes** F1, Tab
Expand All @@ -25,7 +27,7 @@ Just started video tutorial for latest version 3.0:
10:09 **Focus** \
11:06 Preview camera F7

[Chapter 2: Terrain](https://youtu.be/D4_I-C3DLxo)
### [Chapter 2: Terrain](https://youtu.be/D4_I-C3DLxo)

0:08 **New/duplicate** track, backup
1:28 Removing not needed elements
Expand All @@ -39,15 +41,32 @@ Just started video tutorial for latest version 3.0:
10:50 longer editing terrain with various brushes
15:28 end, look around

ToDo ...
### [Chapter 3: Terrain Layers](https://youtu.be/NO2M1kMjR3o)

0:34 Layer scale
0:57 Noise factors (+1 +2) intro
2:17 Blendmap **Test** F9
3:39 Example (Sway) - only terrain **Angle** ranges, smooth
5:26 **Default** layer - 1st, for not covered ranges, sharp edge spots
7:30 **Noise** factors (also -1), and parameters
9:06 Example (Beach) - terrain **Height** ranges
10:31 **Only Noise** layer, for blending other layers into it
12:12 Example (MountCaro) - 1st terrain Height range, sand
14:40 Example (MountCaro) - 2nd terrain Height range, highest
16:23 Example (Terrains) - 5 different, other layer setups
17:32 **Adding** layer for high slope angles
19:19 Adding layer for top heights

Chapter 3: Terrain Layers

Chapter 4: Terrain Horizons

ToDo ...


----
#### VERY OLD Video Tutorial
### VERY OLD Video Tutorial

Outdated. Moved [here](EditorOld.md).
Outdated. For very old SR 2.x versions. Moved [here](EditorOld.md).


----
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4 changes: 2 additions & 2 deletions docs/Roadmap.md
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Expand Up @@ -14,10 +14,10 @@ SR 3.0 📽️ `editor Videos`, all new

### 3.1 cd restore

- 🌊 Water tweak par, **refract, depth** for color, border alpha
- 🌪️ **Wind**, for trees
Grass **deform** spheres, wind params, far fade-
- Lights on `grass`, sun lit particles-
- 🌊 Water tweak par, **refract, depth** for color, border alpha
- ⛰️ Terrain
**shadowmap** fix < 0, save/load-
add emissive, reflect par, fix triplanar normalmaps-
Expand All @@ -30,7 +30,6 @@ SR 3.0 📽️ `editor Videos`, all new

- 🏗️ Editor, fix
objects pick `errors`
water reflect in `F7 cam prv`
minimap **RTTs** upd skip (slow), or create on save
new terrain issues [here](https://groups.f-hub.org/d/SW0mnXNV/track-rework-horizons-skies-and-updates/14)
edit moved terrains, error in ray pos-
Expand All @@ -41,6 +40,7 @@ SR 3.0 📽️ `editor Videos`, all new
_Minimap_ circle, terrain add, fix pos tris

- Rest
**Linux** release, appimage or flatpak
MyGui CMake .lib, _Conan_
.mesh LODs test adjust-
water vis dist?
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