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mark 🌐 wireframe
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cryham committed May 13, 2024
1 parent 48d1a6e commit 3ab55c3
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Showing 8 changed files with 11 additions and 11 deletions.
2 changes: 1 addition & 1 deletion src/common/AppGui.h
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Expand Up @@ -78,7 +78,7 @@ class AppGui : public BGui


// ⛓️ Utils ----------------
// Wireframe
// 🌐 Wireframe
bool bWireframe = 0;
void SetWireframe();
void SetWireframe(Ogre::HlmsTypes type, bool wire);
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2 changes: 1 addition & 1 deletion src/common/AppGui_Util.cpp
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Expand Up @@ -17,7 +17,7 @@ using namespace Ogre;
using namespace std;


// ⛓️ util Wireframe
// ⛓️ util 🌐 Wireframe
//----------------------------------------------------------------
void AppGui::SetWireframe()
{
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2 changes: 1 addition & 1 deletion src/editor/CGui.h
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Expand Up @@ -97,7 +97,7 @@ class CGui : public BGui
CK(Minimap);
void btnSetCam(WP);

// 📈 debug, other
// 📈 debug, other 🌐
CK(Wireframe); Ck ckAllowSave; CK(HudOn);
CK(InputBar); CK(CamPos);

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2 changes: 1 addition & 1 deletion src/editor/Gui_Init.cpp
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Expand Up @@ -266,7 +266,7 @@ void CGui::InitGui()
sv= &svMoveSpd; sv->Init("MoveSpd", &pSet->move_speed, 0.1f,8.f, 3.f); sv->DefaultF(1.f);


// 📈 debug, other
// 📈 debug, other 🌐
ck= &ckWireframe; ck->Init("Wireframe", &app->bWireframe); Cev(Wireframe);
ck= &ckCamPos; ck->Init("CamPos", &pSet->camPos); Cev(CamPos);
ck= &ckInputBar; ck->Init("InputBar", &pSet->inputBar); Cev(InputBar);
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2 changes: 1 addition & 1 deletion src/editor/Update_Key.cpp
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Expand Up @@ -233,7 +233,7 @@ void App::keyPressed(const SDL_KeyboardEvent &arg)
break;


// 📈 Fps, WireFrame F11, F10
// 📈 Fps, 🌐 WireFrame F11, F10
case key(F11):
gcom->nextFps(); return;

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8 changes: 4 additions & 4 deletions src/emojis.txt
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Expand Up @@ -29,12 +29,12 @@ You can search in code by emoji for all that is related to it.
📽️ Replay rpl 💎 collection 📉 Graphs 🔗 url per frame 🧪 test src
💷 career 🖱️ Mouse 🔁 Refresh 👆 pick ed 🌠 Hlms shader
👻 Ghost gho 📝 Help ⌨️ Keys single 🚧 cursor 🏗️👷 Editor ed 🪄 compositor
👈 Hint lesson ❔ tooltip 🌈 Colors clr 📍 marker 🎳 Bullet collis
🗺️ language 🔺 triangle tri ⚠ warnings 🎯 ray cast
👥 Split-screen 🖼️ image prv 🔤 text ⭐ user 🖌️ brush
👈 Hint lesson ❔ tooltip 🌈 Colors clr 📍 marker 🎳 Bullet collis
🗺️ language 🔺 triangle tri ⚠ warnings 🎯 ray cast
👥 Split-screen 🖼️ image prv 🔤 text ⭐ user 🖌️ brush 🌐 Wireframe
📡 Multi-player 📰 View gui 🔠 font
mplr network 🔻 Filter 🧊 3d view


🌅⛲ 🏜️🌴🌲 💻🕑📑 📂🔒👤 🧹⛏️🧱🛢️ 🎲🎆🎇🎉 ➕➖ ❗❓ 🔶🟪🔆 🔙 🪣⛔
🌅⛲ 🏜️🌴🌲 💻🕑📑 📂🔒👤 🧹⛏️🧱🛢️ 🎲🎆🎇🎉 ➕➖ ❗❓ 🔶🟪🔆 🔙 🪣⛔ 🫧
no img: ☀️ ☁️ ⚡ ❄️ ⚙️ ☢️ ⚠ ☑️ ✔️ ✖️ ↗️ ↕️ ↔️ ↩
2 changes: 1 addition & 1 deletion src/game/CGui.h
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Expand Up @@ -277,7 +277,7 @@ class CGui : public BGui

// 🆕 Startup ----
Ck ckBltLines, ckShowPics, ckDevKeys;
// 📈 debug, other
// 📈 debug, other 🌐
CK(Wireframe); Ck ckHudOn;
// profiler
Ck ckProfilerTxt, ckBulletDebug, ckBltProfTxt, ckSoundInfo;
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2 changes: 1 addition & 1 deletion src/game/Gui_Init.cpp
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Expand Up @@ -272,7 +272,7 @@ void CGui::InitGui()
valGraphsType->setCaption(toStr(pSet->graphs_type));


// 📈 debug, other ------------------------------------------------------------
// 📈 debug, other 🌐 ------------------------------------------------------------
ck= &ckWireframe; ck->Init("Wireframe", &app->bWireframe); Cev(Wireframe);
ck= &ckHudOn; ck->Init("HudOn", &pSet->hud_on);

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