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fix warn, gui
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cryham committed Dec 5, 2024
1 parent 6b4cf91 commit 61f2907
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Showing 5 changed files with 29 additions and 17 deletions.
11 changes: 8 additions & 3 deletions data/gui/Editor_Options.layout
Original file line number Diff line number Diff line change
Expand Up @@ -183,6 +183,11 @@
<Widget type="Slider" skin="Slider" position="392 90 320 18" name="BloomInt"/> -->


<Widget type="TextBox" skin="TextBox" position="362 10 248 24">
<Property key="Caption" value="#{Needed}: #{Water} #{WaterRefraction}"/>
<Property key="TextColour" value="0.1 0.4 0.7"/>
</Widget>

<!-- 🕳️ SSAO -->
<Widget type="Button" skin="CheckBox" position="28 30 556 24" name="SSAO">
<Property key="Caption" value="#{SSAO} **"/>
Expand Down Expand Up @@ -213,19 +218,19 @@

<!-- 🔆 LensFlare -->
<Widget type="Button" skin="CheckBox" position="28 130 556 24" name="LensFlare">
<Property key="Caption" value="#{LensFlare}"/>
<Property key="Caption" value="#{LensFlare} **"/>
<Property key="TextColour" value="0.84 0.87 0.9"/>
</Widget>

<!-- 🌄 SunBeams -->
<Widget type="Button" skin="CheckBox" position="28 160 556 24" name="SunBeams">
<Property key="Caption" value="#{SunBeams}"/>
<Property key="Caption" value="#{SunBeams} **"/>
<Property key="TextColour" value="0.8 0.8 0.6"/>
</Widget>


<!-- 🌅 HDR -->
<Widget type="Button" skin="CheckBox" position="28 200 556 24" name="HDR">
<Widget type="Button" skin="CheckBox" position="28 210 556 24" name="HDR">
<Property key="Caption" value="#{HDR} ** #603030 = #{NotDone}"/>
<Property key="TextColour" value="0.8 0.6 0.3"/>
</Widget>
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13 changes: 9 additions & 4 deletions data/gui/Game_Options.layout
Original file line number Diff line number Diff line change
Expand Up @@ -182,9 +182,14 @@
<Widget type="Slider" skin="Slider" position="392 90 320 18" name="BloomInt"/> -->


<Widget type="TextBox" skin="TextBox" position="362 10 248 24">
<Property key="Caption" value="#{Needed}: #{Water} #{WaterRefraction}"/>
<Property key="TextColour" value="0.1 0.4 0.7"/>
</Widget>

<!-- 🕳️ SSAO -->
<Widget type="Button" skin="CheckBox" position="28 30 556 24" name="SSAO">
<Property key="Caption" value="#{SSAO} ** #7090B0 #{WaterRefraction} - #{Needed}"/>
<Property key="Caption" value="#{SSAO} *"/>
<Property key="TextColour" value="0.3 0.7 1"/>
</Widget>

Expand Down Expand Up @@ -212,19 +217,19 @@

<!-- 🔆 LensFlare -->
<Widget type="Button" skin="CheckBox" position="28 130 556 24" name="LensFlare">
<Property key="Caption" value="#{LensFlare}"/>
<Property key="Caption" value="#{LensFlare} *"/>
<Property key="TextColour" value="0.84 0.87 0.9"/>
</Widget>

<!-- 🌄 SunBeams -->
<Widget type="Button" skin="CheckBox" position="28 160 556 24" name="SunBeams">
<Property key="Caption" value="#{SunBeams}"/>
<Property key="Caption" value="#{SunBeams} *"/>
<Property key="TextColour" value="0.8 0.8 0.6"/>
</Widget>


<!-- 🌅 HDR -->
<Widget type="Button" skin="CheckBox" position="28 200 556 24" name="HDR">
<Widget type="Button" skin="CheckBox" position="28 210 556 24" name="HDR">
<Property key="Caption" value="#{HDR} ** #603030 = #{NotDone}"/>
<Property key="TextColour" value="0.8 0.6 0.3"/>
</Widget>
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2 changes: 1 addition & 1 deletion data/materials/Common/SR3_LensFlare.material
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ material LensFlare

texture_unit depthTexture
{
filtering linear
filtering bilinear
tex_address_mode clamp
}
texture_unit sceneTexture
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2 changes: 1 addition & 1 deletion data/materials/Common/SR3_SunBeams.material
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ material SunBeams

texture_unit depthTexture
{
filtering linear
filtering bilinear
tex_address_mode clamp
}
texture_unit sceneTexture
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18 changes: 10 additions & 8 deletions docs/Roadmap.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,19 +11,22 @@ Marked: `crucial`, **Next or Big**, _Important_.
📽️ new game **video**
*editor videos*? all new

finish effects, and add sounds, WIP from [Changelog.md](Changelog.md)
**ed** rtt from cpp, fix no water
redo all track views, with ssao, effects

add **sounds**, WIP from [Changelog.md](Changelog.md)
AnomalyFun invisible boxes?

----
### 🪄 Effects

lens flare, [shaders](https://www.shadertoy.com/results?query=lens+flare), [code](https://nehe.gamedev.net/tutorial/3d_lens_flare_with_occlusion_testing/16007/)
fix *occlude* depth read,
fix sun pos on few tracks,
ed add real pos on sky, other for sun dir
ed add real pos on sky, other for sun dir?

sunrays, [shaders](https://www.shadertoy.com/results?query=tag%3Dgodrays)
sunbeams dither, par hq, [shaders](https://www.shadertoy.com/results?query=tag%3Dgodrays)

HDR, bloom, [fix fireflies](https://catlikecoding.com/unity/tutorials/custom-srp/hdr/), adjust all tracks
HDR, bloom, [fix fireflies](https://catlikecoding.com/unity/tutorials/custom-srp/hdr/), adjust bright,sky *all* tracks
*Soft* Particles
old motion blur

Expand All @@ -35,8 +38,7 @@ merge **replace** with [ogre-audiovideo](https://github.com/OGRECave/ogre-audiov
or add **new** code for:
- dynamic hit [sounds pool](https://github.com/kcat/openal-soft/issues/972#issuecomment-1934265230) (e.g. 10), auto removed after play
- more tire sounds, load only used (few, pool e.g. 2), or:
- init more sources, gui opt, [ref 1](https://github.com/kcat/openal-soft/issues/736), [ref 2](https://github.com/kcat/openal-soft/issues/972)
- ed mode, track sounds: waterfall, volcano, river..
- ed mode, **track sounds**: waterfall, volcano, river..

🌧️ **Ambient** [Sounds](https://stuntrally.tuxfamily.org/mantis/view.php?id=1): rain, wind, forest etc
🚗🔊 More `car Sounds`, todo [task](https://stuntrally.tuxfamily.org/mantis/view.php?id=1), use [engine-sim](https://github.com/stuntrally/stuntrally3/issues/7), exhaust [muffler spectrum](https://duckduckgo.com/?t=ftsa&q=muffler+spectrum&atb=v395-1&ia=web)?
Expand Down Expand Up @@ -141,8 +143,8 @@ redo or replace lowest quality meshes: , skyscraper* 🏢
----
### Ogre new

Terrain new **ssao map** added to shadowmap: normals, ssao pass, from top view
🌊 Ocean from Terra, **waves**, vehicle deform, fluid *particles*
Terrain new **ssao map** added to shadowmap: normals, ssao pass, from top view
GI for terrain [issue](https://github.com/OGRECave/ogre-next/issues/475)?

⏲️ Gauges with shader? [demo](https://www.shadertoy.com/view/7t3fzs)
Expand Down

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