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cryham committed Dec 9, 2024
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65 changes: 36 additions & 29 deletions docs/Roadmap.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ Priorities marked: !, `crucial`, **Next or Big**, _Important_.
`ed` apply shadows crash
ed fix *brushes* png load

add **sounds**
add **sounds**🔊
🌧️ Ambient [Sounds](https://stuntrally.tuxfamily.org/mantis/view.php?id=1): rain, wind, forest etc
📦 object *hit* sounds

Expand Down Expand Up @@ -64,6 +64,8 @@ test, big, move to bullet3?

### New

auto road/ter **Surface**: Particles, trail, sounds, from `presets.xml` not per track

translucency - lighter tree leaves, outside, facing sun
Terra **water waves**

Expand All @@ -75,45 +77,51 @@ new **road** textures, detail mix, vert clr blend

hud new best time show, win particles-

**ed key** for obj random rot, yaw, set up/dn y +-90
### Editor

! **ed key** for obj random rot, yaw, set up/dn y +-90
ed add underwater
ed add arrow for emit dir

! ed *manual* update RTTs or create on save?

ed fields rot, focus, telep `offset`, no cam ray cut

----
## Fix Ogre

move rest? from SR3.compositor to AppGui_Compositor.cpp
ed **manual** update RTTs or create on save?

`split screen`: no **fog** in fluids, no refract **depth** with fsaa
win place twice 1st on Oc, 3plr?
car glass reflect cube sky pos bad on Test1-Flat?
-each car own reflect cube

own *rqg* for veget on horiz? to skip in wtr refl etc
own *rqg*/vis for veget on horiz? to skip in wtr refl etc

**specular** on terrain

move *trails* before particles/clouds
car glass, pipes, beam etc not visible in fluid if seen from above
car *glass*, pipes, beam etc not visible in fluid if seen from above

**rivers** wrong way
rqg rivers after water
river alpha fade last segs
**rivers** wrong way

! 🌊refract, depth: pass projmatrix `NOT` **inverse**
waterfalls refract `cuts` off above cam y
underwater top has no surface, refract

shader **params**: refract clr, *depth* clr, emissive fluids?

! wind anim `shadow caster` too, ed prv obj no wind-
🌪️**wind scale** params in json, for all trees, bushes, grass sway own-
! **wind** anim `shadow caster` too, ed prv obj no wind-
🌪️ wind *scale* params in json, for all trees, bushes, grass sway own-


### Split screen

! fix no **fog** in fluids, no refract **depth** with fsaa
win place twice 1st on Oc, 3plr?

### Fix
car glass reflect cube **sky pos** bad on Test1-Flat?
-each car own reflect cube

**ed** fields rot, focus, telep `offset`, no cam ray cut
fix **splitscreen** gauges etc

fix .car thrusters lights pos
**hide** flares with in car camera
Expand All @@ -132,7 +140,7 @@ Score for: drift (sliding on road), air time (jumps etc), hitting dynamic object


----
### data
### Data

Remove all non **CC** data, [new topic](https://groups.f-hub.org/d/pIoLYCaO/-removing-replacing-data-with-non-cc-lincenses-to-do), [old topic](https://forum.freegamedev.net/viewtopic.php?f=81&t=18532&sid=b1e7ee6c60f01d5f2fd7ec5d0b4ad800)
🌳new [trees](https://groups.f-hub.org/d/4n0bTwmC/-trees-to-do), replace fir*
Expand All @@ -142,11 +150,11 @@ redo or replace lowest quality meshes: , skyscraper* 🏢


----
### Ogre new
### Ogre🟢 new

🌊 Terra `waves`, vehicle deform tex/compute-, fluid *particles*
🌊! Terra `waves`, vehicle deform tex/compute-, fluid *particles*

Vehicle, wheels dirt,mud and damage *shader*
Vehicle, wheels **dirt**,mud and **damage** *shader*, by dynamic paint, detail texture

Terrain new **ssao map** added to shadowmap: normals, ssao pass, from top view
GI for terrain [issue](https://github.com/OGRECave/ogre-next/issues/475)?
Expand All @@ -163,7 +171,7 @@ lights on `grass` tbn?, grass shader get hmap?, grass far fade-
**parallelize** vegetation, add test grass, veget on more threads

- ⛰️ Terrain
**shadowmap** fix < 0
! **shadowmap** fix < 0
fix restore **pages** visibility, [bug video](https://www.youtube.com/watch?v=4PCupZ6aGqk&list=PLU7SCFz6w40OJsw3ci6Hbwz2mqL2mqC6c&index=2)
triplanar **only** for chosen layers
add emissive, reflect *par*
Expand All @@ -176,24 +184,22 @@ lights on `grass` tbn?, grass shader get hmap?, grass far fade-

- 🏗️ Editor, fix
objects pick `errors`
minimap **RTTs** upd skip (slow), or create on save
! minimap **RTTs** upd skip (slow), or create on save
new terrain issues [here](https://groups.f-hub.org/d/SW0mnXNV/track-rework-horizons-skies-and-updates/14)
edit `moved` terrains, error in ray pos-
_tools_: fix **scale ter h**, copy horizon, which ter, road

- ⏲️ `HUD`
fix **splitscreen** gauges etc
- ⏲️ `Hud`
_Minimap_ circle, terrain add, fix pos tris
btnRplDelete for ghost should also remove its track record from .txt


----
### old restore cd

auto road/ter **Surface**: Particles, trail, sounds, from `presets.xml` not per track
tire **trails clr**, no uv tex-

Road noise blend, color per vertex
*Road* noise blend, color per vertex
grass density as **RTT**, noise, color

*inside* height fog?
Expand Down Expand Up @@ -232,13 +238,14 @@ Basically all [Tasks](https://stuntrally.tuxfamily.org/mantis/view_all_bug_page.

#### Data

🌟 Sceneries: Spring blooming trees, Fractal, Organic?, Candy?
🚗 New **Vehicles**: [new topic](https://groups.f-hub.org/d/adePgxzW/-cars-new-vehicles-to-do), [old topic](https://forum.freegamedev.net/viewtopic.php?f=80&t=18526), models **collection** [link](https://sketchfab.com/cryham/collections/vehicles-todo-for-stunt-rally-327a2dd7593f47c7b97af6b806a60bb8)
🚗! New **Vehicles**: [new topic](https://groups.f-hub.org/d/adePgxzW/-cars-new-vehicles-to-do), [old topic](https://forum.freegamedev.net/viewtopic.php?f=80&t=18526), models **collection** [link](https://sketchfab.com/cryham/collections/vehicles-todo-for-stunt-rally-327a2dd7593f47c7b97af6b806a60bb8)

🛣️ **Road** textures, from ground 4k?, redo, 2,3 variations, blending few at once?, traces alpha texture
🛣️! **Road** textures, from ground 4k?, redo, 2,3 variations, blending few at once?, traces alpha texture

📦 New static Objects, *tall* city buildings, dynamic hay
🏢 finish rest of 0AD han buildings, maur, others?
📦 New static Objects, tall city buildings?, dynamic hay

🌟 Sceneries: Spring blooming🌸 trees, Fractal, Organic?, Candy?

#### Meh
ed roads: [split](https://stuntrally.tuxfamily.org/mantis/view.php?id=4), checkpoints, merge?
Expand Down

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