Releases: subsoap/defos
v2.8.0
Dependency URL:
Add this to your game.project:
https://github.com/subsoap/defos/archive/refs/tags/v2.8.0.zip
Features:
New functions added (for now only for windows and macos):
defos.set_borderless(bool_value)
defos.toggle_borderless()
local bool_value = defos.is_borderless()
v2.7.1
v2.7.0
Dependency URL:
Add this to your game.project
:
https://github.com/subsoap/defos/archive/refs/tags/v2.7.0.zip
Features:
Fixes defos.set_window_title on Windows to properly support unicode characters (requires host OS to support those characters still).
Thanks @e1e5en-gd
v2.6.0
Dependency URL:
Add this to your game.project
:
https://github.com/subsoap/defos/archive/v2.6.0.zip
Features:
game.project
(From Defold 1.2.188)
You can change the initial view size and position of your game's window by editing the game.project
file of your project in a plain text editor and adding the following lines:
[defos]
view_width = 640
view_height = 480
view_x = 20
view_y = 40
view_width
and view_height
can be used without view_x
and view_y
but not vice versa.
These initial values will be used at the launch of your project without needing to call any extension functions. Use these values to decrease the initial size of your game’s window view size if your game.project's [display] width / height values are large.
Thanks @AGulev
v2.5.0
v2.4.2
v2.4.1
Dependency URL:
Add this to your game.project
:
https://github.com/subsoap/defos/archive/v2.4.1.zip
Fixes:
- Fix HTML5 build on Defold 1.2.170
v2.4.0
Dependency URL:
Add this to your game.project
:
https://github.com/subsoap/defos/archive/v2.4.0.zip
Features:
defos.activate()
to bring the game's window in focus
v2.3.1
Dependency URL:
Add this to your game.project
:
https://github.com/subsoap/defos/archive/v2.3.1.zip
Bug fixes:
- Fix compiler error on Windows with Defold 1.2.163
v2.3.0
Dependency URL:
Add this to your game.project
:
https://github.com/subsoap/defos/archive/v2.3.0.zip
New features:
- Implement
on_mouse_enter
/on_mouse_leave
events on Linux