Code for our 2023 offseason robot. Built with the WPILib command-based framework, based on the REV MAXSwerve C++ example.
Current Issues
·
The Blue Alliance
For the 2023 offseason, our team purcased MAXSwerve modules and constructed a robot using them that is capable of playing Charged Up.
Main should always contain known, tested, and working code that has been throroughly verified by running it on the robot. Use other development branches to create new features and test them before pulling into main
via a Pull Request (PR). main
cannot have code pushed to it directly, meaning a PR is mandatory.
Use the main
branch for non-competition usage and practice.
Before a competition, create a new branch based on main
and lock it via a GitHub protection rule to prevent pushes. Only use this branch during a competition to avoid unnecessary or breaking deployments to the RIO.
Following the WPILib command based structure we have broken our robot up into a number of subsystems. They are listed below:
Subsystem | Purpose |
---|---|
Drive | Drives robot |
Intake | Activates the intake |
Wrist | Rotates the wrist |
On the Season robot another subsystem existed, LedControllerSubystem
however it has been deprecated in favor of the ConnectorX moduledriver. See: src/main/src/main/include/moduledrivers/ConnectorX.h
Purpose/Name | CAN ID | Motor/Driver Type |
---|---|---|
Front Right Drive | 2 | SparkMax |
Rear Right Drive | 4 | SparkMax |
Rear Left Drive | 6 | SparkMax |
Front Left Drive | 8 | SparkMax |
Front Right Turn | 1 | SparkMax |
Rear Right Turn | 3 | SparkMax |
Rear Left Turn | 5 | SparkMax |
Front Left Turn | 7 | SparkMax |
Wrist rotation* | 22 | SparkMax |
Intake spinner | 20 | SparkMax |
* = Inverted
Device | Address |
---|---|
Gateway | 10.99.93.1 |
Gateway | 10.99.93.129 (subject to change) |
RIO | 10.99.93.2 |
Laptop | Dynamic |
Note: Because this bot may be on the field with the season bot at the same time, we have decided to use offseason demo number 9993 for adressing the robot.
Install the following:
- Install the GitHub VS Code extension
- Go to the GitHub tab and sign in using the account that has access to this repository
- Click
Clone Repository
and search forSubZero-Robotics/2023-swerve-base
- Clone it into a known folder that has no spaces in its path
- Open the repository in VS Code
GitHub issues are how we track which tasks need work along with who should be working on them. Pay attention to the issue number since this is how each one is uniquely identified. To create a new issue, visit the issues tab in the repository and click New issue
. Give it a descriptive title and enough information in the comment area so that anyone working on the issue knows exactly what needs to be changed/fixed. Additionally, assignees (who is working on it) and labels (what type of issue is this) can be assigned on the right.
Branches are simply named pointers that point to a commit. Our main branch is called main
, but we don't make changes to it directly. Instead, a new branch should be created before any code is modified. Click on the current branch in the bottom-left corner in VS Code and then click + Create new branch...
. The following naming conventions should be followed:
For a feature branch (major change):
feature-<issue number>-<a few words describing the change>
For a smaller, individual/small group branch:
<first name>-<issue number>-<a few words describing the change>
After finishing a small change, such as modifying a method or adding a new file, a new commit should be made immediately. Go to the Source Control
tab on the left side of VS Code and add the changed/added/deleted files from the Changes
dropdown to Staging
by clicking the +
. Once the changes are staged, Type a descriptive commit message and then click the Commit
button.
Commiting only applies the new commit locally. So to make it available to others in the repo, it needs to be pushed to the remote
(GitHub's servers in this case). Either click publish
in the Source Control
tab if the branch hasn't been pushed before or push
it otherwise to send the new commit to the remote's branch (this will be called origin/<your branch's name>
).
If someone else has made their branch available on the remote, you might be wondering how other people can get those same commits into their local repo. This process is called pulling
, and it involves downloading the remote's commits and merging them with the local branch's commits.
Sometimes, you might see a merge conflict
appear which can happen if more than one person has worked on the same line in a file, thus making git unable to automatically merge them. To fix this, click on the conflicted file (denoted by a !
) that opens the merge conflict editor. Once at the line(s) in question, either accept the incoming (one that exists on GitHub), the HEAD (the one that you have locally), or attempt to manually merge the two together by directly editing the line(s). Repeat this process for each line/file until all conflicts are resolved. Once done, stage the now-fixed files, create a new commit, and push.
Now that all of your changes have been made (and tested!), it's time to get them merged into the main branch. Either click the Create Pull Request
button in the Source Control
tab (inline with the SOURCE CONTROL
text, fourth one from the left) or go to the Pull requests
tab on GitHub, click New pull request
, and set the compare
branch to your branch. Fill in the template with a good title, a detailed description, a list of changes made, and the issue number before creating it. Assign a reviewer(s) on the right and label the PR accordingly.
The reviewer is responsible for looking over the PR, testing the changes themselves, and adding comments to the code changes if necessary. There are three possible actions a reviewer can take:
- Approve (PR is good; required to merge and should be done by a mentor or team lead)
- Disapprove (PR needs changes before it can be merged; please address the comments, click
Resolve
under each comment once fixed, then re-request a review) - Comment (simply add a comment(s) without approving or disapproving)
If you would like to contact the subzero robotics programmers, you can do so at 5690programmers@gmail.com
To contact the team directly, you can find us on facebook or email us at subzerorobotics@esko.k12.mn.us
Project Link: https://github.com/subzero-robotics/2023-commandRobot