- Bake vertex of Animation(legacy) to Texture2D
- Bake data of Positions and Normals
- Original GameObject has Animation Component, SkinnedMeshRenderer, Bones.
- Convert Animation-Data to Texture2D.
Converted, has only one GameObject.
- C# script(for setup)
- ComputeShader(Texture Generator)
- Shader(Texture Animation Player)
- Assets/ShaderGraph
- Need to edit the mesh at runtime..
- Vertex index data is being copied to mesh.uv1 by script
horse is from Unity AssetStore. big up