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Pausing an animatable should pause all children #97

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Commits on Jan 11, 2014

  1. Pausing an animatable should pause all children

    I've had need to pause the animations on an entire scene. If the model
    is complex, manually attempting to do this will cause about a ~1ms
    difference between different bones on the model.
    
    Having this not recurse by default can also cause unexpected behavior
    when calling `setPause` on a scene. The scene will stop rendering, but
    unpausing will cause it to jump forward to the frame it would have been
    on otherwise.
    sgrif committed Jan 11, 2014
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