Release Notes
Installation is supported via OpenUPM or source code zip download from GitHub.
Changelog
Added
- Double-click settings assets to assign them as the active settings in the SuperUnityBuild window. (by @RobProductions)
- Customize app build name. (by @RobProductions)
- Customize
BuildConstants
file path. (by @RobProductions)
Changed
- Breaking change: Namespaced generated
BuildConstants
class and enums, addedBuildConstants.scriptingBackend
constant. - Remove redundant
dataDirNameFormat
variable from Build Platforms. - Renamed 'Per-Platform' Build Action type to 'Per-Build' to reflect when they are run.
- Enhanced support for string token usage in Build Action configurations. Per-Build actions have gained support for
$BASEPATH
and$BUILDPATH
, whilst Single Run actions can now use$VERSION
,$BUILD
,$YEAR
,$MONTH
,$DAY
and$TIME
, with the time-based tokens corresponding to the time at which the action was run. - Scene list UI overhaul. (by @RobProductions)
- Release list UI overhaul. (by @RobProductions)
- Streamline UI colors. (by @RobProductions)
- Replaced the 'Open SuperUnityBuild' button shown in the Inspector for settings assets with new 'Open in SuperUnityBuild' button to assign them as the active settings in the SuperUnityBuild window. (by @RobProductions)
Fixed
- Remove dependency on .NET Standard 2.1. (by @RobProductions)
- Fix scripting backend not being restored after build. (by @RobProductions)