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Projects developed for Object Oriented Programming Laboratory class

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susanalima/FEUP-LPOO

 
 

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FEUP-LPOO

João Lourenço Teixeira Vieira | 201603190 | up201603190@fe.up.pt
Susana Maria de Sousa Lima | 201603634 | up201603634@fe.up.pt

Javadoc: https://vieirajlt.github.io/LPOO1718_T02G02/

BCH compliance

(docs folder only has part2 relevant info)

Source-code

  • On /Part2 - Final Project/PlainJump/

Setup/Installation

  • Android : Run .apk file on /Part2 - Final Project/release/android/
  • Desktop : Run .jar file on /Part2 - Final Project/release/android/desktop/

Development documentation

  • On the report.pdf on /Part2 - Final Project/

User manual

  • The entry point of the game is the Main Menu:
    image
  • Here the play can go directly to the map (Play option) or to settings menu (Settings option) to change the game appearance.
  • This is the Settings Menu:
    image
  • Here you can change the ball, plains or background colors by clicking on the available options.
  • From here, you can play the game. The game will start like this:
    image
  • The main objective is to run from plain to plain, never allowing the ball to fall, accumulating the biggest number of points possible.
  • There are many bonus that you can get in order to help you like invulnerability (green bonus) or points multipliers that may vary accordingly to the multiplication factor.
  • When you died the screen will stay like this until you decide to exit returning to the Main Menu. image

Controls

  • Android: gyroscope used for lateral ball movement and touch for option selection and jumping.
  • Desktop: arrow keys for lateral ball movement and mouse right button for option selection and space for jumping.

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