Swift framework to interact with JavaScript through WebAssembly.
This JavaScript code
const alert = window.alert;
const document = window.document;
const divElement = document.createElement("div");
divElement.innerText = "Hello, world";
const body = document.body;
body.appendChild(divElement);
const pet = {
age: 3,
owner: {
name: "Mike",
},
};
alert("JavaScript is running on browser!");
Can be written in Swift using JavaScriptKit
import JavaScriptKit
let document = JSObject.global.document
var divElement = document.createElement("div")
divElement.innerText = "Hello, world"
_ = document.body.appendChild(divElement)
struct Owner: Codable {
let name: String
}
struct Pet: Codable {
let age: Int
let owner: Owner
}
let jsPet = JSObject.global.pet
let swiftPet: Pet = try JSValueDecoder().decode(from: jsPet)
_ = JSObject.global.alert!("Swift is running in the browser!")
Starting with SwiftWasm 5.5 you can use async
/await
with JSPromise
objects. This requires
a few additional steps though (you can skip these steps if your app depends on
Tokamak):
- Make sure that your target depends on
JavaScriptEventLoop
in yourPackages.swift
:
.target(
name: "JavaScriptKitExample",
dependencies: [
"JavaScriptKit",
.product(name: "JavaScriptEventLoop", package: "JavaScriptKit"),
]
)
- Add an explicit import in the code that executes *before you start using
await
and/orTask
APIs (most likely inmain.swift
):
import JavaScriptEventLoop
- Run this function *before you start using
await
and/orTask
APIs (again, most likely inmain.swift
):
JavaScriptEventLoop.installGlobalExecutor()
Then you can await
on the value
property of JSPromise
instances, like in the example below:
import JavaScriptKit
import JavaScriptEventLoop
let alert = JSObject.global.alert.function!
let document = JSObject.global.document
private let jsFetch = JSObject.global.fetch.function!
func fetch(_ url: String) -> JSPromise {
JSPromise(jsFetch(url).object!)!
}
JavaScriptEventLoop.installGlobalExecutor()
struct Response: Decodable {
let uuid: String
}
var asyncButtonElement = document.createElement("button")
asyncButtonElement.innerText = "Fetch UUID demo"
asyncButtonElement.onclick = .object(JSClosure { _ in
Task {
do {
let response = try await fetch("https://httpbin.org/uuid").value
let json = try await JSPromise(response.json().object!)!.value
let parsedResponse = try JSValueDecoder().decode(Response.self, from: json)
alert(parsedResponse.uuid)
} catch {
print(error)
}
}
return .undefined
})
_ = document.body.appendChild(asyncButtonElement)
If you need to execute Swift async functions that can be resumed by JS event loop in your XCTest suites, please add JavaScriptEventLoopTestSupport
to your test target dependencies.
.testTarget(
name: "MyAppTests",
dependencies: [
"MyApp",
+ "JavaScriptEventLoopTestSupport",
]
)
Linking this module automatically activates JS event loop based global executor by calling JavaScriptEventLoop.installGlobalExecutor()
- macOS 11 and Xcode 13.2 or later versions, which support Swift Concurrency back-deployment.
To use earlier versions of Xcode on macOS 11 you'll have to
add
.unsafeFlags(["-Xfrontend", "-disable-availability-checking"])
inPackage.swift
manifest of your package that depends on JavaScriptKit. You can also use Xcode 13.0 and 13.1 on macOS Monterey, since this OS does not need back-deployment. - Swift 5.5 or later and Ubuntu 18.04 if you'd like to use Linux. Other Linux distributions are currently not supported.
Any recent browser that supports WebAssembly and required JavaScript features should work, which currently includes:
- Edge 84+
- Firefox 79+
- Chrome 84+
- Desktop Safari 14.1+
- Mobile Safari 14.8+
If you need to support older browser versions, you'll have to build with
the JAVASCRIPTKIT_WITHOUT_WEAKREFS
flag, passing -Xswiftc -DJAVASCRIPTKIT_WITHOUT_WEAKREFS
flags
when compiling. This should lower browser requirements to these versions:
- Edge 16+
- Firefox 61+
- Chrome 66+
- (Mobile) Safari 12+
Not all of these versions are tested on regular basis though, compatibility reports are very welcome!
The easiest way to get started with JavaScriptKit in your browser app is with the carton
bundler. Add carton to your swift package dependencies:
dependencies: [
+ .package(url: "https://github.com/swiftwasm/carton", from: "1.0.0"),
],
Now you can activate the package dependency through swift:
swift run carton dev
If you have multiple products in your package, you can also used the product flag:
swift run carton dev --product MyApp
Warning
- If you already use
carton
before 0.x.x versions via Homebrew, you can remove it withbrew uninstall carton
and install the new version as a SwiftPM dependency. - Also please remove the old
.build
directory before using the newcarton
Legacy Installation
As a part of these steps
you'll install carton
via Homebrew on macOS (you can also use the
ghcr.io/swiftwasm/carton
Docker image if you prefer to run the build steps on Linux). Assuming you already have Homebrew
installed, you can create a new app that uses JavaScriptKit by following these steps:
- Install
carton
:
brew install swiftwasm/tap/carton
If you had carton
installed before this, make sure you have version 0.6.1 or greater:
carton --version
- Create a directory for your project and make it current:
mkdir SwiftWasmApp && cd SwiftWasmApp
- Initialize the project from a template with
carton
:
carton init --template basic
- Build the project and start the development server,
carton dev
can be kept running during development:
carton dev
Open http://127.0.0.1:8080/ in your browser and a developer console
within it. You'll see Hello, world!
output in the console. You can edit the app source code in
your favorite editor and save it, carton
will immediately rebuild the app and reload all
browser tabs that have the app open.
You can also build your project with webpack.js and a manually installed SwiftWasm toolchain. Please see the following sections and the Example directory for more information in this more advanced use case.
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