TinyGLTFLoader
is a header only C++ glTF 1.x https://github.com/KhronosGroup/glTF parsing library.
TinyGLTFLoader is deprecated. Please go https://github.com/syoyo/tinygltf for glTF 2.0 parser/serializer
- Portable C++. C++-03 with STL dependency only.
- Moderate parsing time and memory consumption.
- glTF specification v1.0.0
- ASCII glTF
- Binary glTF(https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_binary_glTF)
- Buffers
- Parse BASE64 encoded embedded buffer fata(DataURI).
- Load
.bin
file.
- Image(Using stb_image)
- Parse BASE64 encoded embedded image fata(DataURI).
- Load external image file.
- PNG(8bit only)
- JPEG(8bit only)
- BMP
- GIF
- glview : Simple glTF geometry viewer.
- writer : Simple glTF writer(serialize
tinygltf::Scene
class) - alembic_to_gltf : Simple Alembic to glTF converter.
- cyhair_to_gltf : Simple CyHair(hair curves) to glTF converter.
- Write C++ code generator from json schema for robust parsing.
- Support multiple scenes in
.gltf
- Parse
skin
- Compression/decompression(Open3DGC, etc)
- Support
extensions
andextras
property - HDR image?
TinyGLTFLoader is licensed under MIT license.
TinyGLTFLoader uses the following third party libraries.
- picojson.h : Copyright 2009-2010 Cybozu Labs, Inc. Copyright 2011-2014 Kazuho Oku
- base64 : Copyright (C) 2004-2008 René Nyffenegger
- stb_image.h : v2.08 - public domain image loader - http://nothings.org/stb_image.h
Copy stb_image.h
, picojson.h
and tiny_gltf_loader.h
to your project.
// Define these only in *one* .cc file.
#define TINYGLTF_LOADER_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#include "tiny_gltf_loader.h"
using namespace tinygltf;
Scene scene;
TinyGLTFLoader loader;
std::string err;
bool ret = loader.LoadASCIIFromFile(scene, err, argv[1]);
//bool ret = loader.LoadBinaryFromFile(scene, err, argv[1]); // for binary glTF(.glb)
if (!err.empty()) {
printf("Err: %s\n", err.c_str());
}
if (!ret) {
printf("Failed to parse glTF\n");
return -1;
}
Python 2.6 or 2.7 required. Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
After building loader_example
, edit test_runner.py
, then,
$ python test_runner.py