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[Metal] Add AD stack to support the local mutables when using AutoDiff #1257
[Metal] Add AD stack to support the local mutables when using AutoDiff #1257
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So we have to use byte array here? Then it might be hard for OpenGL which doesn't support pointers or unions. Or might lose 64-bit support when AD.
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I guess this will almost always be used for
f32
, so maybe supporting that is good enough? However, note that in CUDA/Metal, the stack size is stored as an integer at the head of this byte array. I guess OpenGL can either maintain this integer separately, or just use a float for simplicity?There was a problem hiding this comment.
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If I'm thinking right, elem_size will always be 4 in Metal since it only support 32-bit data?
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Yeah, I'd say it's almost always, since it doesn't prevent us from using more complicated types (For example, one day we may support composite types like
complex {f32, f32}
?)Metal only supports 32-bit primitive data types, but it's fine to have composite types.