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Releases: tentone/nunuStudio

nunuStudio V0.9.6

26 Apr 11:06
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nunuStudio V0.9.6 Pre-release
Pre-release
  • Support for extruded or planar Text Mesh.
  • Fixed bug with tree overlaping other tabs.
  • Select multiple tree objects using SHIFT.
  • Export draco compressed geometries.
  • Scene editor toolbar is now attached to the scene editor tab.
  • Fixed postprocessing pipeline bugs.
  • Adaptive luminance pass.
  • Fixed window closing on file dialog cancel.
  • Open nsp files with nunuStudio.

nunuStudio V0.9.5 Beta

09 Dec 21:41
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Changelog

  • Splitabble tabs in the UI
  • Improved form GUI
  • Support for mesh-cap materials
  • Loading data screen
  • Torus knot and ring geometries
  • Post-processing refactored
  • Resource management refactored
  • Remove resources using the keyboard
  • Refactored forms UI
  • Fixed problems with convex hull generation
  • Search bard for objects and resource
  • Automatically focus objects on selection
  • Using NWJS-builder now
  • Fixed shader editor layout
  • Support for Tizen key codes (TizenKeyboard)
  • VideoStream object
  • Mouse back and forward buttons support (Chrome and desktop only)

nunuStudio V0.9.4 Beta

15 May 17:23
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  • Multi object edit (position, rotation and scale)
  • Support for SVG file loading
  • Improved camera controls
  • New UI elements (Slider, Checkbox)
  • Dodecahedron geometry
  • Resources are now selectable
  • Resource preview on inspector
  • New general settings tab
  • Experimental android export support

nunuStudio V0.8.9.25 Alpha

15 May 17:18
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Pre-release
  • Improved UI elements
  • Support for SpriteSheet animations
  • Added CubeCameras
  • Added Circle Geometry
  • Gamepad support
  • Snap to grid support
  • Orbit camera controls

nunuStudio V0.8.9.22 Alpha

15 May 17:19
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Pre-release
  • Editor standalone version
  • Support for File API loading
  • Added reverse glyphs option to Font asset
  • Improved font preview
  • Added support for Textures as scene background
  • Drag and drop CubeTextures
  • Drag and drop tabs in editor
  • Self-updated tabs

nunuStudio V0.8.9.20 Alpha

15 May 17:19
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Pre-release
  • Support for cube maps
  • Added cube map editor
  • Objects are now sort able in the explorer
  • UI performance improvement
  • Improved material serialization
  • Windows and Linux versions distributed as separated packages

nunuStudio V0.8.9.19 Alpha

15 May 17:18
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Alpha for Windows x64 and Linux x64

  • "First public" alpha version
  • To install it simply unzip and copy anywhere you want
  • Compatible with WebVR
  • NWJS 20.2
  • Tab drag and object sort is disabled in this version (bug)
  • For windows use the start.bat
  • For linux use the start.sh (as super user to enable drag and drop)

nunuStudio V0.9.3 Beta

11 Feb 00:40
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Pre-release

Changelog

- Shadow material
- Support for .blend files (@Galactrax)
- Fixed support for spine animations
- Editor infinite grid
- Improved history system in the editor
- Support for mesh modifiers
- Support for GPU compressed textures
- Improved texture preview
- Image and Video can be managed as resources
- Animation timeline editor
- Support for external libs in scripts
- Support for text and code resources
- Fixed particle scalling issues
- File export API

nunuStudio V0.9.2 Beta

23 Sep 23:08
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Pre-release

Changelog

  • Support for multi selection
  • Geometry binary operations (CSG)
    • Subtract
    • Intersect
    • Union
  • Immediate mode
  • Postprocessing
    • Postprocessing editor
  • Resize is now a part of Object3D
  • Improvements to nsp files
    • Moved from base64 to raw binary data.
  • Cube camera preview
  • Fixed dropdown menus getting out of screen

nunuStudio V0.9.1 Beta

25 Aug 15:36
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Pre-release

Changelog

  • Internal debug console
    • Preview materials and textures in console
    • Visualize math structures
  • Desktop auto update mechanism (auto download build from github master branch)
  • Load 3D file drag and drop with texture support
  • Skeleton serialization (@takahirox)
  • ES6 lint support
  • Support for line and points material
  • Improvements in material editor