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Add "Inspect Native Shader Code" to shader resource and shader editor #31

Add "Inspect Native Shader Code" to shader resource and shader editor

Add "Inspect Native Shader Code" to shader resource and shader editor #31

Triggered via push September 19, 2024 20:44
Status Failure
Total duration 53m 42s
Artifacts 5

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 3s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
7m 38s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

25 errors and 2 warnings
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): scene/resources/shader.cpp#L128
no matching function for call to 'Shader::cast_to<SceneTree>(MainLoop*)'
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/resources/shader.cpp#L128
'st' was not declared in this scope; did you mean 'set'?
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/resources/shader.cpp#L128
no matching function for call to 'Shader::cast_to<SceneTree>(MainLoop*)'
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/resources/shader.cpp#L131
'SceneTree' is not a class, namespace, or enumeration
🐧 Linux / Template w/ Mono (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes): scene/resources/shader.cpp#L128
'Object::cast_to': no matching overloaded function found
🏁 Windows / Template (target=template_release, tests=yes): scene/resources/shader.cpp#L131
'SceneTree': is not a class or namespace name
🏁 Windows / Template (target=template_release, tests=yes): scene/resources/shader.cpp#L131
'GROUP_CALL_DEFERRED': undeclared identifier
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
228 MB
godot-api-dump
412 KB
linux-editor-mono
76.8 MB
macos-editor
103 MB
windows-editor
64.1 MB