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Seven Kingdoms: Ancient Adversaries - Go to the main source repository at https://sourceforge.net/projects/skfans/ for source code and builds
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PLEASE UPDATE YOUR LINKS https://sourceforge.net/projects/skfans Seven Kingdoms: Ancient Adversaries ----------------------------------- Release version 2.15.6 Project website: www.7kfans.com Downloads and source repo: sourceforge.net/projects/skfans This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to Enlight Software which granted the ability to license the game under a free and open source license in 2009. See the file "COPYING" for the details of the license. We are indebted to Enlight for making the 7kfans project possible and giving a new chance to build a community for fans of the game. Summary of changes from 2.15.5 to 2.15.6 --------- * Fixed bugs related to rebelling * Improved AI on handling rebellions * Fixed several crash bugs * Fixed small graphic update bugs * Fixed bug when assigning to ship * Fixed AI declare war bug * Fixed AI give tribute bug * Greatly improved AI sea based missions * Improved AI on training and recruiting * Cleaned up some deinit code * Improved handling of town migration with workers * Improved AI to be move aggressive in attack missions * Improved validation of attack actions * Added display of the land mass size in the F10 menu * Enabled town peasant migration * Created button for markets to control stocking type -- thanks MicroVirus and sraboy * Added Phoenix vision on fryhtan lairs * Improved AI at building harbors * Fixed bugs related to AI surrenders * Improved locale code * Made English the default language on Windows * Increased the max number of raw resource sites to 10 * Fixed bug on trade ship docking and exiting * Reduced penalty on trade unit destruction * Improved distance calculating so placing buildings and towns on any side is treated the same * Fixed some path finding issues * Enabled the ability for AI to scout the map * Fixed screen edge mouse handling bug * Fixed exploit when spying on an enemy nation report * Improved AI handling on granting money to towns and recruiting * Increased the speed of speed level 9 System Requirements --------- Supported operating systems * Windows * Linux * MacOS Supported architectures for multiplayer * x86 compatible processor Building the game --------- The build process is based on autotools, as this easily runs on all typical Windows, Linux and Unix-like systems with minimal requirements. Below are the additional things that you are expected to provide in your build environment. For building for Windows, the environment we use is mingw-w64 with a cross- compiler under Linux. The same mingw-w64 is available from MSYS native to Windows. There are other similar environments, but we cannot help people configure their system -- you are expected to know how to use your tools. Required dependencies * GCC 4.6+ C++11 compliant compiler * SDL 2.24.0+ * enet 1.3.xx Reliable UDP networking library * OpenAL-soft or equivalent driver Optional dependencies * libcurl for full 7kfans multiplayer integration (website requires TLS1.2) * gettext 0.19 * Game music: 7kaa-music-2.15 -> Packagers: Copy music into program data folder or PACKAGE_DATA_DIR -> Make sure the file names are in upper-case * NSIS for building a Windows installer * TeX Live with latexmk, fontaxes, accanthis, universalis, and yfonts for generating the game manual in pdf Autoconf 2.65+ and autoconf-archive is required when generating a configure script. You do not need to generate a configure script when you are building an officially released version of the game as it is already provided in the source archive. Compiling and using git snapshots for general use is dis- couraged and instead use the latest officially released version of the game. Running locally from source build -------- To run the game from the build directory, you need to point to the game data folder. The game data folder is set by the environment variable SKDATA. In a bash shell, this can be accomplished by $ SKDATA=data src/7kaa
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