Releases: thedoctormarc/LDP-AP
Releases · thedoctormarc/LDP-AP
Automated Playtesting v0.7
Analytics
- Deathmap (Local)
- Heatmap (Local)
- Pickupmap (Local)
- Time To Kill (Game Simulation Metric)
Human Controller
- Move with WASD
- Aim and shoot
- Running innaccuracy
- Weapon cooldown
AI
- Every agent has a priority list
- All of them can do the same tasks
Automated Playtesting v0.5
AI
- Audio detection
- Run
- Killer BT
- Collector BT
Weapons
- Dmg fall-off
- Shotgun BT "get close"
- Rifle BT "search cover"
- Sinper BT "keep distance"
Pickups
- Points
- Health (only collector now)
- Recalculate to closest
Blockout
- Dust2 replica
- Variants for CT spawn
Simulation
- Basic parameters
- Kills/deaths counters by team
Automated Playtesting v0.1
AI
- Pathfinding (package)
- Enemy Detection
- Aim (speed, head)
- Fire (random spread)
- Wander
- Respawn when killed (hidden from enemies)
- Node canvas Behaviour Tree
Map
- Basic shooter test map