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Releases: thedoctormarc/LDP-AP

Automated Playtesting v0.7

21 May 12:48
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Pre-release

Analytics

  • Deathmap (Local)
  • Heatmap (Local)
  • Pickupmap (Local)
  • Time To Kill (Game Simulation Metric)

Human Controller

  • Move with WASD
  • Aim and shoot
  • Running innaccuracy
  • Weapon cooldown

AI

  • Every agent has a priority list
  • All of them can do the same tasks

Automated Playtesting v0.5

03 May 11:00
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Pre-release

AI

  • Audio detection
  • Run
  • Killer BT
  • Collector BT

Weapons

  • Dmg fall-off
  • Shotgun BT "get close"
  • Rifle BT "search cover"
  • Sinper BT "keep distance"

Pickups

  • Points
  • Health (only collector now)
  • Recalculate to closest

Blockout

  • Dust2 replica
  • Variants for CT spawn

Simulation

  • Basic parameters
  • Kills/deaths counters by team

Automated Playtesting v0.1

14 Apr 11:33
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Pre-release

AI

  • Pathfinding (package)
  • Enemy Detection
  • Aim (speed, head)
  • Fire (random spread)
  • Wander
  • Respawn when killed (hidden from enemies)
  • Node canvas Behaviour Tree

Map

  • Basic shooter test map