Lints are sooooo bored in this museum’s room, but they know how to get some fun! They have formed two teams to play a match. You have to help Cyan Team score to win.
- 1 point if an enemy lint is evaporated (by collision or firing at it).
- 50 points if a normal lint collides with a big lint of the other team. You have to wait 3 seconds to score again.
You win if you reach 500 points before the orange team does.
There are three types of lints:
- Normal lint: only moves to reach a big lint of the other team.
- Weaponed lint: armed(?) with missiles, can shoot other lints.
- Big lint: Try to escape from your enemies.
Controls: Arrow or ASDW for moving. Space for firing.
This game has been written by a team composed of:
- hmightypirate: idea, code, AI, procedural generated lint sprites.
- punkto: idea, code, background, minimap, music, sound effects.
- eLeDe: idea, code, logic, sound effects, initial screens.
#Tools
We have used LIBGDX, as in our past games. This time we have tested Ashley as our Entity System. GIMP and a python based procedural generator for sprites and background. Sound effects: Sfxr and Audacity Music: Milkytracker
Keywords: HTML5 Web Java arcade battle team ai
Desktop: ./gradlew desktop:run
HTML: ./gradlew html:dist
cd ./html/build/dist ; python -m SimpleHTTPServer ; cd ../../../
Use your favorite browser and point it to http://0.0.0.0:8000
#LINKS Check this link for the LD Entry: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=92356