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C preprocessor in Lua

Useful for LuaJIT FFI cdefs just straight up using the .h files

Used for generating the code in my lua-ffi-bindings repo.

Depends on:

make_all.lua

This generates a specific LuaJIT loader file for a specific C include file. It accepts either a specific header listed in the include-list, or it can generate all provided at once. This is separate of generate.lua because I need to use separate LuaJIT FFI cdef states, so I just use separate processes.

This is close to becoming what the include-lua project intended to be. However if you look inside the include-list you will see the amount of hand-tuning still required for this to work. Until that can all be automated, include-lua will be on the shelf for a while.

include-list.lua

This contains a list of C to Lua files. It is used for automatic generation of all files. It is also used for determining when to replace an included file with a previously-generated file.

generate.lua

This file generates stripped header files from C header files. The stripped headers are specific to LuaJIT:

  • They have #define constants replaced with enum{}'s.
  • They have function prototypes preserved.

luajit generate.lua <optional-args> <include-file1> <include-file2> ...

optional-args:

  • -I<include-dir> = add extra include directory search path
  • -M<macro-name>[=<macro-value>] = add extra macro
  • -silent <include-file> = include the specified file, but do not include its contents in the header generation.
  • -skip <include-file> = don't include the specified file.

preproc.lua

This is the lua file for preprocessor class.

process a single file:

local Preproc = require 'preproc'
print(Preproc(code))

process a single file with some options:

local Preproc = require 'preproc'
print(Preproc{
	code = code,
	includeDirs = {...},
	macros = {...},
})

process multiple files:

local Preproc = require 'preproc'
local preproc = Preproc()
print(preproc{
	code = '#include <file1.h>',
	macros = ...,
	includeDirs = ...,
})
print(preproc{
	code = '#include <file2.h>',
	macros = ...,
	includeDirs = ...,
})

or modify the state as we go:

preproc:setMacros{
	KEY1 = 'value1',
	KEY2 = 'value2',
	...
}
preproc:addIncludeDir'path/too/foo/bar.h'
preproc:addIncludeDirs{
	'dir1/file1.h',
	'dir2/file2.h',
	...
}

returns an object that is cast to its .code field which contains the result. this way you can query the .macros, .alreadyIncludedFiles, etc after preprocessing

processing multiple files retains the state of .macros and .alreadyIncludedFiles.

The __call operator returns the last file processed.

TODO / Things I'm Considering

  • Should .code hold the last file processed, or the total files processed?

  • If I'm in the middle of a typedef or enum or something with {}'s, I should wait to insert the #define => enum{} code. (pthread.h)

  • Hitting the table upper limit of ffi.C is easy to do with all the symbols generated. To get around this I've created libwrapper.lua in my lua-ffi-bindings project. libwrapper gives each library its own unique table and defers loading of enums or functions until after they are referenced. This gets around the LuaJIT table limit. Now you can export every symbol in your header without LuaJIT giving an error. But for now the headers are manually ported from preproc output to libwrapper output. In the future I might autogen libwrapper output.

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