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thepaladon/README.md

Hello, I'm Angel Angelov! πŸ‘‹

πŸ’» Graphics Programmer & [Whatever Currently Researching] Enthusiast

Born in Bulgaria, based in the Netherlands, I’m interested in everything Graphics and code mostly in C++ and (sometimes) Rust. I especially like working on Game Graphics Architecture and Relevant Rendering Features. For more info, check out my website.

πŸ” Currently

  • Interning at Triumph Studios

πŸ’Ό Experience

  • Graphics Lead, Ball - PC & PS5 Custom Engine Game, Breda NL (Sep 2023 - July 2024)
  • Research Intern, Traverse Research, Breda NL (July 2023 - Sep 2023)
  • PS5 Graphics Programmer, Hellbound - PC & PS5 Custom Engine Game, Breda NL (Feb 2023 - July 2023)

πŸ“š Education

  • Breda University of Applied Sciences, Creative Media and Game Technologies (Sep 2021 - July 2025)

πŸ”₯ Streak Stats

thepaladon's Streak

πŸ“ˆ GitHub Stats

thepaladon's Stats

Pinned Loading

  1. Agle Agle Public

    Toy renderer for experiments evolved from the engine behind On The Bubble

    C++ 2

  2. VulkanTutorial VulkanTutorial Public

    This personal project serves as my introduction to the Vulkan API and its features.

    C++

  3. rust_erizer rust_erizer Public

    A CPU Rasterizer written in Rust between Block B and C during Y2 in BUas

    Rust

  4. Tmpl8_Ray_Tracer Tmpl8_Ray_Tracer Public

    CPU Ray Tracer - Year 1 - Block B - made with a modified version of an OpenGL and SDL2 template which can be found [here](https://www.3dgep.com/cpp-fast-track-2-template/)

    C